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Unciv

Unciv version history

‹ General Info
Version 4.4.11 (3 variants)
Updated 1 year ago
Changelog AI tweaks for better targeting

Cannot alter city build queue in between turns

Fixed 'destroy civilian unit before attack' crash

Terrain-Specific Natural Wonder Sprite Support - By OptimizedForDensity

By vegeta1k95:
- City Screen improvements
- Fix crash when attacking city with disabled overlays
- PolicyScreen: branch progress + fix spectator

Trade button initially disabled - By lishaoxia1985

By Gualdimar:
- Collapsible tutorial tasks
- Bigger header on policy and mod screens
Version 4.4.10 (3 variants)
Updated 1 year ago
Changelog By vegeta1k95:
- Performance optimization: fast and smooth zoom

By Gualdimar:
- Policies screen top button reworked
- Android autosave location fix
- Fix unresponsive policy screen header

AbsoluteUnits - Cataphract, Companion Cavalry, Horseman - By letstalkaboutdune

Fix UX of random nations pool - By alexban011

Double Click on Tech to Exit Tech Screen - By OptimizedForDensity

modding: Unbuildable accepts conditionals

Stats serialize to notifications
Version 4.4.8 (3 variants)
Updated 1 year ago
Changelog By OptimizedForDensity:
- Fix Faith Healers healing enemies
- Notification log fix

By vegeta1k95:
- Add next-turn-progress bar for growth/production on CityButtons
- Fix incorrect dimming

Don't heal units when pillaging roads - By itanasi

By Gualdimar:
- Autosave fix
- Remember Show autosaves setting state
Version 4.4.7 (3 variants)
Updated 1 year ago
Changelog AI battle automation vastly improved for taking over cities

AI automation: Don't nuke cities that we're already winning against

By vegeta1k95:
- Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics
- Optimized BorderedTable, refactored CityButton, new air table for units + misc

Better check for inquisitors blocking religion

Modding: Allow unique ruins stat gain notifications

Wonder overview uses viewing civ, not current player
Version 4.4.6 (3 variants)
Updated 1 year ago
Changelog Fixed Android custom location save

Fixed 'infinite stat' from city-states

Clearer city tiles

Do not allow placing of 'repair' in map editor

Fixed spawn ignoring i/4 of the map

Better main menu map

Modding:
- allow roads/railroads with no required tech
- Mods without unittype for a unit will trigger correct warnings
- Fallback images for all major objects

Modification of the random part of Prize Ship to avoid save scumming - By AlatarTheYoung
Version 4.4.5 (3 variants)
Updated 1 year ago
Changelog Modding:
- Added upon discovering a Natural Wonder, upon founding a city triggers
- Added conditionals for above and below resource amounts
- Great general unique accepts conditionals - @SpacedOutChicken

Allow placing Barbarian encampments in map editor

Added option to allow players to choose randomly selected civs - By alexban011

Fix crash in Tactical Analysis Map - By OptimizedForDensity

AbsoluteUnits - Mohawk Warrior, Swordsman v2 - By letstalkaboutdune
Version 4.4.4 (3 variants)
Updated 1 year ago
Changelog Better generation for all map types

Include forked repos in github search - By FiretronP75

AI doesn't declare war until it's sufficiently built up
Version 4.4.3 (3 variants)
Updated 1 year ago
Changelog Version 800!

Can pick a policy with enough culture even if you have no cities

Korea's unique applies to Library

Notifications scroll retains position

Displayed Great Person point requirements always take game speed into account

Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built)

Global alerts translated properly

Add options to use random number of players and city states - By FiretronP75

Refactor Cannot Move Unique - By itanasi
Version 4.4.1 (2 variants)
Updated 1 year ago
Changelog New tile visibility framework!
- Differentiated attackable from visible tiles per Civ V
- Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
- Higher tiles can be visible beyond non-visible, hidden tiles

Damage bonuses are additive, per Civ V, not multiplicative

Resolved health bar overflow problems

Preparation for Tactical AI Rework: analysis map, domination zones - By vegeta1k95
Version 4.3.20 (2 variants)
Updated 1 year ago
Changelog Show numbers on attack damage and final strength comparison for battles

Changed Windows icon for Unciv to new icon

Unit icons no longer overlap unit action images, improved render time for unit images

MoveTo image visible

AbsoluteUnits - Unique Triremes - By letstalkaboutdune

By vegeta1k95:
- Modding: allow custom ResourcePortraits
- Fix foreign units flags fading
- Fix AI being able to bombard non-visible tiles + optimizations