Unciv
Unciv version history
‹ General InfoVersion | 4.3.10 (2 variants) |
Updated | 1 year ago |
Changelog | Better unit action icons Solved temporary unique parsing error bugfix: players can no longer get citystate nations when selecting mod Thin lines around many round icons By vegeta1k95: - Rework of City Screen: new current buildings list + misc changes - Construction table: ordering change (Civ 5) + add/remove on double-click - Fix bug, where units do not reveal tiles () By alexban011: - fixed global politics screen from revealing unknown civs and CityStates |
Version | 4.3.9 (3 variants) |
Updated | 1 year ago |
Changelog | Modding: Can provide resources as a global unique Flat Earth Hexagonal map shape - By FiretronP75 By vegeta1k95: - Change styles and behaviour of Unit flags as in Civ 5 - Auto Unit Cycle and Automated units move on turn start options implemented (per Civ 5) - Next Turn actions (pick tech/policy/etc) now have icons Added icon for button - By alexban011 By itanasi: - Actually fix AI from pillaging neutral roads New map options translatable - By Ouaz |
Version | 4.3.8 (2 variants) |
Updated | 1 year ago |
Changelog | By nacro711072: - Avoid destroying all onboard units after player upgrade Air Carrier unit - update score icon AI Pillages Neutral Roads only at War - By itanasi By FiretronP75: - Three Continents map type - Two Continents split map according to dimension ratio Modding: Units/Buildings can now be given optional Portraits to be displayed instead of flags - By vegeta1k95 |
Version | 4.3.7-patch1 (3 variants) |
Updated | 1 year ago |
Version | 4.3.6-patch1 (3 variants) |
Updated | 1 year ago |
Version | 4.3.5 (3 variants) |
Updated | 1 year ago |
Changelog | Made yields smaller so heavy yields look better on tiles Modding improvements: - buildingName -> buildingFilter in all possible unique types - improvement uniques can be assigned to tilefilter - Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount] now applicable to resources AbsoluteUnits - Unique Chariot Archers - By letstalkaboutdune |
Version | 4.3.4-patch1 |
Updated | 1 year ago |
Version | 4.3.3 (3 variants) |
Updated | 1 year ago |
Changelog | Resolved map latency when city-states exist Fixed city-state type in civilopedia 'impossible' worked tiles not under your control are now cleaned up Resolved corner case where entire path to destination is full and destination is unenterable Fix policy counting in global politics - By jmuchemb |
Version | 4.3.2 (2 variants) |
Updated | 1 year ago |
Changelog | City State Type overhaul! Can now use unique to add happiness globally Can now use unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool |
Version | 4.2.18 (3 variants) |
Updated | 1 year ago |
Changelog | Fixed mod promotions conflicting with existing promotion locations Fixed rare thread crashes Added many new before/after X turns and before/after Pantheon conditionals Generalized ruins reward limitations with only available when Unique Misspelling replacement text contains conditionals Current naming for manually downloaded mods |