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Unciv

Unciv version history

‹ General Info
Version 4.3.19 (3 variants)
Updated 1 year ago
Changelog Updated Unciv Android icons

Performance improvement for automated units looking for cities to connect

Popup for multiplayer when someone else has won

Politics shortcut fix

Limit the number of workers an AI creates

Sleeping units wake if there's an enemy in 3-tile radius

Do not allow liberating city-states you were at war with

AI peace deals don't pay more gold than they have

Higher chance of starting bias for human players

You can use missionaries of foreign religions
Version 4.3.18 (3 variants)
Updated 1 year ago
Changelog Units are not displaced to enemy land when kicked out of borders

Fixed edge-case crash - one city challenge when conquering capital and enemy has only puppeted cities left

UI: Better unit table

Fix Faith tutorial text

By vegeta1k95:
- Rework of PromotionPicker UI
- Fix City plates aircraft table shape
- Better visibility for city status icons

By nacro711072:
- Refactor maptype & resolve map setting issue
- update screen after disband unit
Version 4.3.17 (3 variants)
Updated 1 year ago
Changelog Fixed Air Sweep mechanic

AI tries to stop civs who are about to win Scientific/Cultural victory

No double copies of offers on AI trade counterproposals

Disbanding unit moves to next unit only after disbanding

Promote button sticks out more

Translated display sizes

Modding: Worker automation no longer considers foreign unique improvements when deciding if to remove features

Modding: Non-replacing buildings display nicely in nation picker
Version 4.3.16 (3 variants)
Updated 1 year ago
Changelog Modding: Humidity/Temperature limits on terrain features

Allow mass unit upgrades from the unit overview screen

Calculate movement correctly for road + railroad combinations

Modding: Workers pick the best improvement for resources

By FiretronP75:
- Add random select for map options
- Fixed flat world generation

By vegeta1k95:
- Resource icons colored by type
- Modding: allow custom TechPortraits
- Fixed PolicyScreen branches requirements text

Translate Sell in city screen - By Ouaz
Version 4.3.15 (2 variants)
Updated 1 year ago
Changelog Modding: Validate unique parameters for mods

Display protecting civs for city-states

Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked

By letstalkaboutdune:
- SFX Update - Arrow, Crossbow (New), Metal Hit

Fixed crash when policy prerequisite is a branch - By vegeta1k95

Fix another untranslated String in Policy Screen - By CrispyXYZ

added buttons for controlling music - By alexban011
Version 4.3.14-patch1 (2 variants)
Updated 1 year ago
Version 4.3.14 (2 variants)
Updated 1 year ago
Changelog AI moves civilians off capital to make way for spaceship parts

AI considers capital city strength when deciding to declare war

By vegeta1k95:
- Big rework of City buttons
- Fix PolicyScreen for odd-numbered branches
- Better tech buttons

By CrispyXYZ:
- Fixed removing improvements in map editor

Solved 'tiles still belonging to razed cities' - By nacro711072

Negative stats UI Updates - By itanasi

Add setting to disable easter eggs. - By FiretronP75
Version 4.3.12-patch3 (3 variants)
Updated 1 year ago
Version 4.3.12-patch2 (2 variants)
Updated 1 year ago
Version 4.3.11-patch1 (3 variants)
Updated 1 year ago