Unciv
Unciv version history
‹ General InfoVersion | 4.3.19 (3 variants) |
Updated | 1 year ago |
Changelog | Updated Unciv Android icons Performance improvement for automated units looking for cities to connect Popup for multiplayer when someone else has won Politics shortcut fix Limit the number of workers an AI creates Sleeping units wake if there's an enemy in 3-tile radius Do not allow liberating city-states you were at war with AI peace deals don't pay more gold than they have Higher chance of starting bias for human players You can use missionaries of foreign religions |
Version | 4.3.18 (3 variants) |
Updated | 1 year ago |
Changelog | Units are not displaced to enemy land when kicked out of borders Fixed edge-case crash - one city challenge when conquering capital and enemy has only puppeted cities left UI: Better unit table Fix Faith tutorial text By vegeta1k95: - Rework of PromotionPicker UI - Fix City plates aircraft table shape - Better visibility for city status icons By nacro711072: - Refactor maptype & resolve map setting issue - update screen after disband unit |
Version | 4.3.17 (3 variants) |
Updated | 1 year ago |
Changelog | Fixed Air Sweep mechanic AI tries to stop civs who are about to win Scientific/Cultural victory No double copies of offers on AI trade counterproposals Disbanding unit moves to next unit only after disbanding Promote button sticks out more Translated display sizes Modding: Worker automation no longer considers foreign unique improvements when deciding if to remove features Modding: Non-replacing buildings display nicely in nation picker |
Version | 4.3.16 (3 variants) |
Updated | 1 year ago |
Changelog | Modding: Humidity/Temperature limits on terrain features Allow mass unit upgrades from the unit overview screen Calculate movement correctly for road + railroad combinations Modding: Workers pick the best improvement for resources By FiretronP75: - Add random select for map options - Fixed flat world generation By vegeta1k95: - Resource icons colored by type - Modding: allow custom TechPortraits - Fixed PolicyScreen branches requirements text Translate Sell in city screen - By Ouaz |
Version | 4.3.15 (2 variants) |
Updated | 1 year ago |
Changelog | Modding: Validate unique parameters for mods Display protecting civs for city-states Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked By letstalkaboutdune: - SFX Update - Arrow, Crossbow (New), Metal Hit Fixed crash when policy prerequisite is a branch - By vegeta1k95 Fix another untranslated String in Policy Screen - By CrispyXYZ added buttons for controlling music - By alexban011 |
Version | 4.3.14-patch1 (2 variants) |
Updated | 1 year ago |
Version | 4.3.14 (2 variants) |
Updated | 1 year ago |
Changelog | AI moves civilians off capital to make way for spaceship parts AI considers capital city strength when deciding to declare war By vegeta1k95: - Big rework of City buttons - Fix PolicyScreen for odd-numbered branches - Better tech buttons By CrispyXYZ: - Fixed removing improvements in map editor Solved 'tiles still belonging to razed cities' - By nacro711072 Negative stats UI Updates - By itanasi Add setting to disable easter eggs. - By FiretronP75 |
Version | 4.3.12-patch3 (3 variants) |
Updated | 1 year ago |
Version | 4.3.12-patch2 (2 variants) |
Updated | 1 year ago |
Version | 4.3.11-patch1 (3 variants) |
Updated | 1 year ago |