Unciv
Unciv version history
‹ General InfoVersion | 4.6.1 (2 variants) |
Updated | 1 year ago |
Changelog | All game object images shown in text! 'Display' options subcatagorized - kudos @Ouaz By WhoIsJohannes: - highlight suitable city-founding tiles - Show replay after 50 turns - Charts improvements By SomeTroglodyte: - Fix startBias regional assignments - Victory detection improvements - Fix map editor resource label AbsoluteUnits - Turtle Ship, Ship of the Line, Sea Beggar - By letstalkaboutdune AI: Military units w/ Civilian uniques Automation - By MioBestWaifu |
Version | 4.5.16-patch1 (2 variants) |
Updated | 1 year ago |
Version | 4.5.15 (3 variants) |
Updated | 1 year ago |
Version | 4.5.14 (2 variants) |
Updated | 1 year ago |
Changelog | Mods that remove 'repair' improvement no longer cause crashes down the line Archipelago creates water again By SomeTroglodyte: - TileSet mods can no longer lock user out - Obsoleted units replaced in construction queues by Nation-unique upgrades - Fix exploit allowing promotion with 0 movement - Fix notifications for pillage loot - A renamed unit shows that new name in can promote notifications AbsoluteUnits - Hwach'a, Camel Archer - By letstalkaboutdune |
Version | 4.5.11-patch1 (3 variants) |
Updated | 1 year ago |
Version | 4.5.11 (2 variants) |
Updated | 1 year ago |
Changelog | Fixed 'upon gaining unit' trigger activating for all units modding: 'Only available when' applies to beliefs Better promotion positioning in unit overview Stat updates propagate where they didn't before Hide bombard notification after bombarding By SomeTroglodyte: - Desktop starting size fix - Fix stats reward for GP consumption escalation - Fix Great Person Create Improvement w/ Resource By Gualdimar: - Victory screen fixed button position - Fixed foreign city religion table exploit |
Version | 4.5.9 (2 variants) |
Updated | 1 year ago |
Changelog | UI: Mod checker tab aligns mods Modding: - Units from triggers respect limited to [amount] per civilization - Added notification for several unit triggers - 'upon being defeated' applies to destroyed civilians as well By SomeTroglodyte: - Show garrison in City overview - Harden and improve Download Mod from Url parser - Future tech fix By Gualdimar: - Trade ending notification - Fixed popup positioning after changing screen orientation Improved Minimap colors - By Caballero-Arepa |
Version | 4.5.7-patch1 (3 variants) |
Updated | 1 year ago |
Version | 4.5.6 (3 variants) |
Updated | 1 year ago |
Changelog | By SomeTroglodyte: - Custom key bindings - Fix city desert tiles with Petra selectable - Fix possible crash involving right-click attack - Improve completeness and consistency of Technology descriptions AbsoluteUnits - Great Prophet, Settler (Industrial Era) - By letstalkaboutdune |
Version | 4.5.4 (3 variants) |
Updated | 1 year ago |
Changelog | Fixed endless loop for mod checker Modding: global alert available as triggerable for all objects Better order of unit actions Better checks for when units are purchasable Fixed flanking bonus calculation when attacking unit is not adjacent to enemy Automated workers do not remove Forest tiles for Camp improvements Fix ExploredRegion rectangular maps support + Zoomout flicker prevention reworked - By Gualdimar Make Borderless display option translatable - By Ouaz |