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Unciv

Unciv version history

‹ General Info
Version 4.11.1 (3 variants)
Updated 1 month ago
Changelog Performance improvements

By SomeTroglodyte:
- Improve diplomatic vote result screen

By tuvus:
- Water units can enter lakes-near-cities
- Workboats improve resources outside of city work range

By SeventhM:
- Allow AI to consider building stats more accurately
- Allow for replacement improvements

Add configurable natural wonder discovery stat bonuses - By PLynx01
Version 4.10.20 (2 variants)
Updated 1 month ago
Changelog Modded units can construct improvements on impassible tiles

By woo1127:
- Added multi filter support for BuildingFilter
- Fixed error message of ConditionalBuilding

Better tundra color - By Caballero-Arepa

Allow improvements that don't need feature removal to be built on features - By SeventhM
Version 4.10.18 (2 variants)
Updated 1 month ago
Changelog Performance improvements!

Religious victory no longer causes crash

Worker automation takes city focus and civ personality into account evaluating stats

Free buildings granted properly when era-free cities also granted

'Connect road' unit action doesn't build on unbuildable tiles

Allow resources from follower beliefs - By SeventhM

Add 'upon entering a new era' trigger - By PLynx01

CanOnlyBeBuilt is its own conditional-friendly unique - By itanasi
Version 4.10.15 (3 variants)
Updated 2 months ago
Changelog Changed tech trigger to accept tech filters

By SomeTroglodyte:
- Improve DiplomacyScreen UX (nation icons) on cramped screens
- Move DiplomacyScreen close button to top right
- Validation warning Suppression as Unique or modifier
- UI: Fix options popup 'spilling' in cramped screen conditions

Allow city state uniques for nation descriptions - By SeventhM

Add MovedToNewCapital buiding unique - By PLynx01

Better military unit retreat - By tuvus
Version 4.10.14
Updated 2 months ago
Changelog AI tile evaluation considers Faith

Civ-wide uniques for city-wide resources

Added 'city addbuilding', 'city removebuilding' console commands

Add unique to conditionally control construction costs

Added conditional for exact amount of population in a city

Mod checker:
- Unique conditional corrections, and better correction
- Limit tech column building/wonder costs warnings to when required

Unit upgrade menu can scroll - By SomeTroglodyte

Military unit healing improvement - By tuvus
Version 4.10.12 (3 variants)
Updated 2 months ago
Changelog Terraform unique triggerable from improvements

By SomeTroglodyte:
- Right-click/longpress for World screen city buttons
- Fix some uses of 'hidden from users' modifer
- Fix fortified units upgraded to unfortifyable ones keeping fortification
- Empire Overview Screen closing now with same UX as Civilopedia

Added unit escorting formation! - By tuvus

Allow conditional timed triggers for unit actions &c - By SeventhM

Allow Barbarians to make set-up ranged units - By SpacedOutChicken
Version 4.10.11 (3 variants)
Updated 2 months ago
Changelog Terraforming unique! 'Turn this tile into a [terrainName] tile'

Fix timed uniques without other conditionals

Only allow a trigger-based unit action if actionable

By SomeTroglodyte:
- Conditional 'While Researching'
- External links: Right-click and some housecleaning
- Fix Maya 'Long Count' unlock translations

By SeventhM:
- Fix victory focus being ignored
- Add unique for Personality to avoid building object
Version 4.10.6 (3 variants)
Updated 3 months ago
Changelog Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile

Added unit conditional support to pillage yield uniques

Policy picker colors are moddable - By SomeTroglodyte

Players can't move spies when it is not their turn - By tuvus
Version 4.10.3-patch1
Updated 3 months ago
Version 4.9.19 (3 variants)
Updated 3 months ago
Changelog Modding:
- 'Cannot be traded' unique accepts Civ conditionals
- Allow comment uniques on follower beliefs

By tuvus:
- Spectators receive era notifications again
- Fixed AI Worker feature removal

By SomeTroglodyte:
- Fix Paradrop crossing World-wrap seam
- ModManagementScreen gets a loading indicator

Add modified nation descriptions - By Ouaz