Unciv
Unciv version history
‹ General InfoVersion | 4.11.1 (3 variants) |
Updated | 1 month ago |
Changelog | Performance improvements By SomeTroglodyte: - Improve diplomatic vote result screen By tuvus: - Water units can enter lakes-near-cities - Workboats improve resources outside of city work range By SeventhM: - Allow AI to consider building stats more accurately - Allow for replacement improvements Add configurable natural wonder discovery stat bonuses - By PLynx01 |
Version | 4.10.20 (2 variants) |
Updated | 1 month ago |
Changelog | Modded units can construct improvements on impassible tiles By woo1127: - Added multi filter support for BuildingFilter - Fixed error message of ConditionalBuilding Better tundra color - By Caballero-Arepa Allow improvements that don't need feature removal to be built on features - By SeventhM |
Version | 4.10.18 (2 variants) |
Updated | 1 month ago |
Changelog | Performance improvements! Religious victory no longer causes crash Worker automation takes city focus and civ personality into account evaluating stats Free buildings granted properly when era-free cities also granted 'Connect road' unit action doesn't build on unbuildable tiles Allow resources from follower beliefs - By SeventhM Add 'upon entering a new era' trigger - By PLynx01 CanOnlyBeBuilt is its own conditional-friendly unique - By itanasi |
Version | 4.10.15 (3 variants) |
Updated | 2 months ago |
Changelog | Changed tech trigger to accept tech filters By SomeTroglodyte: - Improve DiplomacyScreen UX (nation icons) on cramped screens - Move DiplomacyScreen close button to top right - Validation warning Suppression as Unique or modifier - UI: Fix options popup 'spilling' in cramped screen conditions Allow city state uniques for nation descriptions - By SeventhM Add MovedToNewCapital buiding unique - By PLynx01 Better military unit retreat - By tuvus |
Version | 4.10.14 |
Updated | 2 months ago |
Changelog | AI tile evaluation considers Faith Civ-wide uniques for city-wide resources Added 'city addbuilding', 'city removebuilding' console commands Add unique to conditionally control construction costs Added conditional for exact amount of population in a city Mod checker: - Unique conditional corrections, and better correction - Limit tech column building/wonder costs warnings to when required Unit upgrade menu can scroll - By SomeTroglodyte Military unit healing improvement - By tuvus |
Version | 4.10.12 (3 variants) |
Updated | 2 months ago |
Changelog | Terraform unique triggerable from improvements By SomeTroglodyte: - Right-click/longpress for World screen city buttons - Fix some uses of 'hidden from users' modifer - Fix fortified units upgraded to unfortifyable ones keeping fortification - Empire Overview Screen closing now with same UX as Civilopedia Added unit escorting formation! - By tuvus Allow conditional timed triggers for unit actions &c - By SeventhM Allow Barbarians to make set-up ranged units - By SpacedOutChicken |
Version | 4.10.11 (3 variants) |
Updated | 2 months ago |
Changelog | Terraforming unique! 'Turn this tile into a [terrainName] tile' Fix timed uniques without other conditionals Only allow a trigger-based unit action if actionable By SomeTroglodyte: - Conditional 'While Researching' - External links: Right-click and some housecleaning - Fix Maya 'Long Count' unlock translations By SeventhM: - Fix victory focus being ignored - Add unique for Personality to avoid building object |
Version | 4.10.6 (3 variants) |
Updated | 3 months ago |
Changelog | Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile Added unit conditional support to pillage yield uniques Policy picker colors are moddable - By SomeTroglodyte Players can't move spies when it is not their turn - By tuvus |
Version | 4.10.3-patch1 |
Updated | 3 months ago |
Version | 4.9.19 (3 variants) |
Updated | 3 months ago |
Changelog | Modding: - 'Cannot be traded' unique accepts Civ conditionals - Allow comment uniques on follower beliefs By tuvus: - Spectators receive era notifications again - Fixed AI Worker feature removal By SomeTroglodyte: - Fix Paradrop crossing World-wrap seam - ModManagementScreen gets a loading indicator Add modified nation descriptions - By Ouaz |