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Unciv

Unciv version history

‹ General Info
Version 4.9.14
Updated 4 months ago
Changelog Fixed Scenario crashes

Updating server URL allows checking connection immediately

New Citizen Focus Options - by Itanasi

By tuvus:
- Worker AI short distance priority fix
- AI focuses city-state gold gifting

By SeventhM:
- Spawn multiple great people if eligible
- Initial Great Writer functionality
Version 4.9.10-patch1
Updated 5 months ago
Version 4.9.5 (3 variants)
Updated 5 months ago
Changelog Start turn with unit selected

Add trigger from building improvements and trigger conditional for building improvements - By SeventhM

Preparation for multiple required uniques per ruleset object - By dHannasch

Fixed trading with city-state through notifications - By tuvus

Mention the Railroad production bonus in the Civilopedia - By Caballero-Arepa

By SomeTroglodyte:
- Notification for 'Policy branch unlocked' clickable
- Dev Console: Linting + add Stat
Version 4.9.4 (2 variants)
Updated 5 months ago
Changelog Stats from followers unique fixed

City-state units work with 'get era' function

Ruleset validation for negative-weight ruin rewards

By SomeTroglodyte:
- Fix crash for trade notifications as Spectator / waiting for player
- Fix Unit rename popup offering up the icon

Solved worker automation crash - By willjallen

By SeventhM:
- Add 'Unable to pillage tiles' unique
- Fix objects being purchable with a blocking conditional

Stats per Stat unique - By PLynx01
Version 4.9.3 (2 variants)
Updated 5 months ago
Changelog Cities you haven't bombarded with will auto-bombard at turn end

Defeated (no units/cities) hotseat multiplayer no longer appears for turns ('player X ready')

Console: Nicer available command display

By willjallen:
- Add tech queuing on right-click / doubleclick

By tuvus:
- Initial AutoPlay implementation
- Fixed exploration for automated units

By SomeTroglodyte:
- Wesnoth map import polished up
- City sounds again

Fix founding cities removing city center tile improvement - By SeventhM
Version 4.9.2-patch5 (3 variants)
Updated 5 months ago
Version 4.8.18 (3 variants)
Updated 6 months ago
Changelog Modding: Added Human and AI filters, separated civFilter from nationFilter

By SomeTroglodyte:
- Patch for on-screen keyboard hiding pedia search results
- Rivers... Moddable Stats and Civilopedia
- World screen top bar scales down to available width
- 'Civ destroyed' Notification includes location
- Lots of other issue fixes!

By tuvus:
- Fixed land/sea nukes trying to act like air units
- Fixed promise not to settle

Fix Multiplayer spectator ids not logging - By SeventhM
Version 4.8.17 (3 variants)
Updated 6 months ago
Changelog modding: Negative tile damage cannot heal more than max health

Mods with atlases that reference non-existent files will no longer cause crashes

By SomeTroglodyte:
- Reorg SpecialistAllocationTable

Improved settler AI - By tuvus

By SeventhM:
- Fix Multiplayer Specatator being unable to move the screen
- Fix free stat buildings not giving unique stat buildings in certain cases
Version 4.8.15 (3 variants)
Updated 6 months ago
Changelog By tuvus:
- AI units swap-retreat
- Melee units are now more likely to attack cities
- Nukes AI tweaks
- AI values traded gold using inflation

By SomeTroglodyte:
- Tighten Ruleset validation for Terrain
- Automated units stay automated after upgrade
- Fix Mod checker crash on RekMod
- Account for badly-defined Android font
- City overview refreshes for changes done in city

💚 add tests for city population manager - By Framonti

Fix [stats] unique adding multiple times - By SeventhM
Version 4.8.14 (3 variants)
Updated 6 months ago
Changelog Allow '[stats]' unique on terrains - By SeventhM

By SomeTroglodyte:
- PolicyPickerScreen description links to Civilopedia
- Fix music errors on android pause-via-homescreen-button
- Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation

By PLynx01:
- Added new trigger unique 'Remove [buildingFilter] [cityFilter]'
- 'when above [amount] [stat]' conditional, with gamespeed-modified version