Unciv
Unciv version history
‹ General InfoVersion | 4.9.14 |
Updated | 4 months ago |
Changelog | Fixed Scenario crashes Updating server URL allows checking connection immediately New Citizen Focus Options - by Itanasi By tuvus: - Worker AI short distance priority fix - AI focuses city-state gold gifting By SeventhM: - Spawn multiple great people if eligible - Initial Great Writer functionality |
Version | 4.9.10-patch1 |
Updated | 5 months ago |
Version | 4.9.5 (3 variants) |
Updated | 5 months ago |
Changelog | Start turn with unit selected Add trigger from building improvements and trigger conditional for building improvements - By SeventhM Preparation for multiple required uniques per ruleset object - By dHannasch Fixed trading with city-state through notifications - By tuvus Mention the Railroad production bonus in the Civilopedia - By Caballero-Arepa By SomeTroglodyte: - Notification for 'Policy branch unlocked' clickable - Dev Console: Linting + add Stat |
Version | 4.9.4 (2 variants) |
Updated | 5 months ago |
Changelog | Stats from followers unique fixed City-state units work with 'get era' function Ruleset validation for negative-weight ruin rewards By SomeTroglodyte: - Fix crash for trade notifications as Spectator / waiting for player - Fix Unit rename popup offering up the icon Solved worker automation crash - By willjallen By SeventhM: - Add 'Unable to pillage tiles' unique - Fix objects being purchable with a blocking conditional Stats per Stat unique - By PLynx01 |
Version | 4.9.3 (2 variants) |
Updated | 5 months ago |
Changelog | Cities you haven't bombarded with will auto-bombard at turn end Defeated (no units/cities) hotseat multiplayer no longer appears for turns ('player X ready') Console: Nicer available command display By willjallen: - Add tech queuing on right-click / doubleclick By tuvus: - Initial AutoPlay implementation - Fixed exploration for automated units By SomeTroglodyte: - Wesnoth map import polished up - City sounds again Fix founding cities removing city center tile improvement - By SeventhM |
Version | 4.9.2-patch5 (3 variants) |
Updated | 5 months ago |
Version | 4.8.18 (3 variants) |
Updated | 6 months ago |
Changelog | Modding: Added Human and AI filters, separated civFilter from nationFilter By SomeTroglodyte: - Patch for on-screen keyboard hiding pedia search results - Rivers... Moddable Stats and Civilopedia - World screen top bar scales down to available width - 'Civ destroyed' Notification includes location - Lots of other issue fixes! By tuvus: - Fixed land/sea nukes trying to act like air units - Fixed promise not to settle Fix Multiplayer spectator ids not logging - By SeventhM |
Version | 4.8.17 (3 variants) |
Updated | 6 months ago |
Changelog | modding: Negative tile damage cannot heal more than max health Mods with atlases that reference non-existent files will no longer cause crashes By SomeTroglodyte: - Reorg SpecialistAllocationTable Improved settler AI - By tuvus By SeventhM: - Fix Multiplayer Specatator being unable to move the screen - Fix free stat buildings not giving unique stat buildings in certain cases |
Version | 4.8.15 (3 variants) |
Updated | 6 months ago |
Changelog | By tuvus: - AI units swap-retreat - Melee units are now more likely to attack cities - Nukes AI tweaks - AI values traded gold using inflation By SomeTroglodyte: - Tighten Ruleset validation for Terrain - Automated units stay automated after upgrade - Fix Mod checker crash on RekMod - Account for badly-defined Android font - City overview refreshes for changes done in city 💚 add tests for city population manager - By Framonti Fix [stats] unique adding multiple times - By SeventhM |
Version | 4.8.14 (3 variants) |
Updated | 6 months ago |
Changelog | Allow '[stats]' unique on terrains - By SeventhM By SomeTroglodyte: - PolicyPickerScreen description links to Civilopedia - Fix music errors on android pause-via-homescreen-button - Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation By PLynx01: - Added new trigger unique 'Remove [buildingFilter] [cityFilter]' - 'when above [amount] [stat]' conditional, with gamespeed-modified version |