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Templar Battleforce RPG Demo

Templar Battleforce RPG Demo version history

‹ General Info
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Version 2.7.18
Updated 3 months ago
Changelog Please rate if you like the game :)
* Need help? E-mail [email protected] *

v2.7.18
- Added new Tact System Relic "Paladin's Chain" as carried by Templar James Fairfield in Star Traders: Frontiers
- Berzerks now gain +3 HP per Level instead of standard +1 - more tank!
- Engineer's Repair Talent grows in range up to 5 at maximum
- Increased Warpath Leviathan bonuses to +4 Accuracy / +10 Dmg from +2 Accuracy / +6 Dmg
- Increased damage bonus of X-Jacket Ammo to +10 Dmg (from +8 Dmg)
Version 2.7.11
Updated 1 year ago
Changelog Official Discord: http://discord.gg/tresebrothers

v2.7.11
- Updated for new Android releases
Version 2.7.9 (2 variants)
Updated 2 years ago
Changelog Official Discord: http://discord.gg/tresebrothers

v2.7.7
- Added 4 new capstone Relics -- new Blade, new Incinerator, new Repeater and new Leviathan Rifle
- Corrected Hydra's Heatwaves debuff to be 3 turns
- Fixed bug causing some Talents to highlight the wrong RQ Tree node when checking their prerequisites
- Fixed misleading use of "adjacent" in area of attack Talent descriptions to "close by"
- Fixed incorrect Library entry for Hit Points
Version 2.7.5
Updated 2 years ago
Changelog Please rate if you like the game :)
* Need help? E-mail [email protected] *

v2.7.5 -
- Fixed bugs with Reinforced Structures giving more Tact Point HP than advertised
- Fixed weapon icon for Dragoon Mk21 and Vright's Mk23 Neptune Relics
- Fixed issue where Exemplar Command (RELIC) Armor could be equipped multiple times
- Fixed incorrect description of Heat Sink Talent level 1
- Fixed bug preventing debuffs from Discerning Eye and Fire Commander from stacking
Version 2.7.3
Updated 5 years ago
Version 2.6.67
Updated 5 years ago
Version 2.6.65
Updated 5 years ago
Version 2.6.64
Updated 5 years ago
Version 2.6.61
Updated 6 years ago
Changelog v2.6.61
- Rebalanced starting SP in closed deployments to ensure that Scouts/Soldiers swap at the same values
- Improved Scoring system to keep separate records for levels defeated in standard campaign, New Game+, New Game++
- Compared scores on the same level between the first, second and third play throughs!
- Now possible to unlock the Master Templar, kill 10,000 enemies achievement!
- Rebalanced Turn Goals in some end game levels -- Hive Mind, Stratos Defense Relay and Elevator Complex
Version 2.6.57
Updated 6 years ago
Changelog Please rate if you like it :)

Need support? E-mail [email protected]

v2.6.57 - 4/12/2018
- Improved Difficulty level's effect on starting SP for Closed Deployment levels
- Improved calculation of turn and kill rate goals to be fairer (exactly 40% faster gains highest bonus)
- Shields now grant their Parry as standard dice versus ranged attacks
- Fixed issues with combat logging
- Increased Penetration % for human enemies carrying heavier weapons (Plasma, Rockets)
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