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Templar Battleforce RPG Demo
Templar Battleforce RPG Demo version history
‹ General InfoVersion | 2.7.18 |
Updated | 3 months ago |
Changelog | Please rate if you like the game :) * Need help? E-mail [email protected] * v2.7.18 - Added new Tact System Relic "Paladin's Chain" as carried by Templar James Fairfield in Star Traders: Frontiers - Berzerks now gain +3 HP per Level instead of standard +1 - more tank! - Engineer's Repair Talent grows in range up to 5 at maximum - Increased Warpath Leviathan bonuses to +4 Accuracy / +10 Dmg from +2 Accuracy / +6 Dmg - Increased damage bonus of X-Jacket Ammo to +10 Dmg (from +8 Dmg) |
Version | 2.7.11 |
Updated | 1 year ago |
Changelog | Official Discord: http://discord.gg/tresebrothers v2.7.11 - Updated for new Android releases |
Version | 2.7.9 (2 variants) |
Updated | 2 years ago |
Changelog | Official Discord: http://discord.gg/tresebrothers v2.7.7 - Added 4 new capstone Relics -- new Blade, new Incinerator, new Repeater and new Leviathan Rifle - Corrected Hydra's Heatwaves debuff to be 3 turns - Fixed bug causing some Talents to highlight the wrong RQ Tree node when checking their prerequisites - Fixed misleading use of "adjacent" in area of attack Talent descriptions to "close by" - Fixed incorrect Library entry for Hit Points |
Version | 2.7.5 |
Updated | 2 years ago |
Changelog | Please rate if you like the game :) * Need help? E-mail [email protected] * v2.7.5 - - Fixed bugs with Reinforced Structures giving more Tact Point HP than advertised - Fixed weapon icon for Dragoon Mk21 and Vright's Mk23 Neptune Relics - Fixed issue where Exemplar Command (RELIC) Armor could be equipped multiple times - Fixed incorrect description of Heat Sink Talent level 1 - Fixed bug preventing debuffs from Discerning Eye and Fire Commander from stacking |
Version | 2.7.3 |
Updated | 5 years ago |
Version | 2.6.67 |
Updated | 5 years ago |
Version | 2.6.65 |
Updated | 5 years ago |
Version | 2.6.64 |
Updated | 5 years ago |
Version | 2.6.61 |
Updated | 6 years ago |
Changelog | v2.6.61 - Rebalanced starting SP in closed deployments to ensure that Scouts/Soldiers swap at the same values - Improved Scoring system to keep separate records for levels defeated in standard campaign, New Game+, New Game++ - Compared scores on the same level between the first, second and third play throughs! - Now possible to unlock the Master Templar, kill 10,000 enemies achievement! - Rebalanced Turn Goals in some end game levels -- Hive Mind, Stratos Defense Relay and Elevator Complex |
Version | 2.6.57 |
Updated | 6 years ago |
Changelog | Please rate if you like it :) Need support? E-mail [email protected] v2.6.57 - 4/12/2018 - Improved Difficulty level's effect on starting SP for Closed Deployment levels - Improved calculation of turn and kill rate goals to be fairer (exactly 40% faster gains highest bonus) - Shields now grant their Parry as standard dice versus ranged attacks - Fixed issues with combat logging - Increased Penetration % for human enemies carrying heavier weapons (Plasma, Rockets) |