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Templar Battleforce RPG Demo
Templar Battleforce RPG Demo version history
‹ General InfoVersion | 2.6.53 |
Updated | 6 years ago |
Changelog | Please rate if you love Templars! - or - E-mail the developer at [email protected] v2.6.53 - 3/8/2017 - Added new Narvidian drone monster variation -- Carrior-Hunter with short-range beam attack - Increased Radiation Damage of Radiation-type monsters (Irradiated Goliath, etc) - Reduced Heat cost of Engineer's Capture Talent level 6+ to 9 from 15 - Buffed Plasma Dmg on Berserk's Kill Strike Talent - Buffed Radiation/Flame/Plasma Resist values for Lock-Down Talent level 6+ |
Version | 2.6.49 |
Updated | 6 years ago |
Changelog | Please rate if you like the game :) * Need help? E-mail [email protected] * v2.6.49 - 2/15/2018 - Rebuilt Fortify Position Buff from Engineer, reduced to 2 AP - slow but steady - Added new Giltwing Assault armor for 2H Hammer Paladins, Gear Level 9 - Added new Calvary Assault armor for fast moving Berserks and Paladins, Gear Level 5 - Fixed mismatches in RQ tree, Acrum's Anchor now requires RQ node - Updated library entries on Supply Points, Leveling Talents |
Version | 2.6.47 |
Updated | 6 years ago |
Changelog | v2.6.47 - 1/25/2018 - Corrected enemy level display issues - Fixed Swap exploit in Starport Breach level - Added new Soldier Armor 'Warstar Leviathan' - Added new weapon 'Battalion Mk3 Rifle' - Added new weapon 'Dhragen Hammer' 2H Maul - Fixed dialog issues in Tundeer - Fixes bugs with menus and right clicks v2.6.45 - 12/29/2017 - Increased range of all Flame Engineer weapons by +1 - Improved display of Talents that cannot be used with Templar's weapon setup |
Version | 2.6.45 |
Updated | 6 years ago |
Changelog | v2.6.45 - 12/29/2017 - Increased range of all Flame Engineer weapons by +1 - Improved display of Talents that cannot be used with weapon setup - Multiple Ordnance stack when browsing - Reduced cost of 'Turret Defense' by 25% - Reduced cost of 'Supply Booster 3' by 10% - Increased Xeno spawning rates in 'Dread Falcon' map - Repositioned several spawning sites on 'Extermination Protocol' map - Moved starting, increased Xeno AI on "Prime: Drop Zone" - Bearheart Relic grants 16% Critical |
Version | 2.6.43 |
Updated | 6 years ago |
Changelog | Please rate if you like the game :) * Need help? E-mail [email protected] * v2.6.41 - 12/1/2017 - Improved Pipeline levels and fixed map bugs - Fixes reported game crashes and text typo cleanups - Buffed Monster Resistance for Sniper, Flamer Cultists - Increased Accuracy and reduced resistance for Narvidian Flier - Improved Litch's AI - Increased cost of 'Turret Perimeter Resupply' to 250 - Reduced price of 'Flame Coat Kit' to 100 - Increased base Armor for Pyro Turrets |
Version | 2.6.39 |
Updated | 6 years ago |
Changelog | Please rate if you like the game :) * Need help? E-mail [email protected] * v2.6.39 - 9/15/2017 - Grenade Talents can target emtpy ground squares - Shields: improved Carapace Shield renamed to Orion - Shields: Defender Shield Auto-Block to 26% - Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle - Major Luthor carries the Bearheart Tact Relic - endless counters - Fixed combat log reporting Attributes on ranged attack - Hive Mind boss now correctly invulnerable to flames |
Version | 2.6.37 |
Updated | 6 years ago |
Changelog | Please rate if you like the game :) * Need help? E-mail [email protected] * v2.6.37 - 9/6/2017 - New Weapon: Needler Viper for Scouts, Gear Level 7 Needler - Rebalanced Weapon: Increased Stealth Ops Naga Rifle to GL 9 - Improved Weapon: Rubicon Needler Relic for Scouts - New Ordnance: Fury Resupply to resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows - If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor - Fixed Mag-Core Leviathan |
Version | 2.6.35 |
Updated | 6 years ago |
Version | 2.6.33 |
Updated | 6 years ago |
Changelog | Please rate if you like the game :) * Need help? E-mail [email protected] * v2.6.33 - 7/22/2017 - Strikepoint Kit Relic deals double Fire/Plasma Damage in Overwatch - Reduced RIO rate on Tact Point Supply Boosters to 8 turns - Fixed issues with combat log - monster level and Templar defensive dice - Fixed minor bugs with connections in Power Relay grid - End Turn confirmation no longer miscounts Overwatched Templars - Fixed bug with overflowing level squad cap in some circumstances |
Version | 2.6.31 |
Updated | 6 years ago |
Changelog | Please rate if you like the game :) * Need help? E-mail [email protected] * v2.6.31 - 7/5/2017 - Added count of Secondary Objectives to the Objectives screen during levels - Improved combat log to show damage and armor rolls even when final damage is 0 - Fixed the issue with the extremely low Critical Damage - Overflow from debuffs on strong dice reduce weak dice - Clarified "max targets" in all Talent displays - Fixed issue with AoE attacks treating ties as misses, fixed log issues |