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SenWorlds

SenWorlds version history

‹ General Info
Version 1.7.26 (4 variants)
Updated 10 months ago
Changelog NEW
- Class System with 3 unlockable classes. Each class comes with 3 Skills, which can be used in combat
- Reworked UI

QoL
- Auto buying can be enabled for each character stat

Balancing
- Removed stamina system for attacks

Bug fixes
- Volume settings don't change anymore when opening the settings

Read the complete Patch Notes in game!
Version 1.6.26 (5 variants)
Updated 11 months ago
Changelog UI
- The offline reward is now always displayed with flying text, not only when you double the reward.

Other
- Scientific notation can now be turned on in the settings.
- The game is now saved after converting/purchasing items in the alchemy menu.

Bug fixes
- You can now get alchemy points offline (if unlocked) if the game was only running in the background instead of being completely closed.
- It could happen that you had absurdly high offline times. This should no longer happen.
Version 1.6.25 (4 variants)
Updated 11 months ago
Changelog Balancing
- All soul bonuses are now additive, instead of multiplicative
- Ability costs have been reduced accordingly
- Soul PowerUp grants double souls again
- Soul bonus from the energy generator reduced
- Flytraps and cobras have less base life

Other
- Experience is now reset when you change worlds
- Adjusted a spike trap in the forest so you only take damage once, instead of twice, when you jump in.

Bug fixes
- The menu can no longer be opened in battle or while dead
Version 1.6.24 (4 variants)
Updated 1 year ago
Changelog New in this update:
- Statistics menu with many interesting statistics
- Game balance changes
- Many small bug fixes and UI changes

You can read the complete patch notes in game!
Version 1.6.23 (4 variants)
Updated 1 year ago
Changelog New skills
- 200% critical hit chance & mega crits
- Pickaxe can hit critically
- Ten times pickaxe experience on crits
- Golden crates
- Critical hit chance (additive)
- Double critical hit chance on equipment

Misc
- There are now unique Mimic types per world. Each Mimic has a high chance of dropping rare items from that world.

And many more...
The complete patch notes can be read in game!
Version 1.6.22 (4 variants)
Updated 1 year ago
Changelog UI
- Companion abilities are highlighted when they are unlocked; also, the required level is now displayed in the associated info.
- To avoid accidentally creating/destroying new equipment, you must now hold down the corresponding buttons.
- The skill tree can now be zoomed in and out with two fingers.

Sounds
- Removed not mutable sound effects.

Misc
- Offline progress is now granted even if the game was running in the background for at least 30 seconds.
Version 1.6.20 (5 variants)
Updated 1 year ago
Changelog New Feature: Alchemy
- You get the cauldron by completing the new quest.
- You can convert your items to alchemy points which can be used to buy new upgrades or other items.

Misc:
- The game saves more frequently, so you don't lose any progress.
- The world menu now also shows the current world level of each world.
- Small UI/Sound fixes.

Bug fixes:
- The bonus to block chance is now working as intended.
- Affinity is now increased offline as intended.

Full patch notes can be read ingame!
Version 1.5.20 (4 variants)
Updated 1 year ago
Changelog New world
- The cavern can now be unlocked.
- Includes 4 new enemies and 2 new items, which will only become relevant in an upcoming update.

Balancing
- The HP scaling of the hardmode enemies has been increased slightly, so that it is now slightly higher than that of the normal enemies.

Misc
- The world-specific equipment modifier is now displayed in the world menu. The modifier is applied to all absolute equipment values.
Version 1.5.19 (5 variants)
Updated 1 year ago
Changelog Hardmode
- The Coast Hardmode is now available
- To start a hardmode, 1000 enemies must be defeated in the respective world. Offline kills are counted.

Misc
- Attacks and ore mining work automatically as long as the screen is touched.
- The forest emblem can no longer be crafted. Existing forest emblems currently have no use.

Bug fixes
- The display of some costs has been adjusted.
- Circular saw damage is now correctly reduced when the skill is unlocked.
Version 1.5.18 (4 variants)
Updated 1 year ago
Changelog Energy generator
- Once unlocked, the generator continuously produces energy, which increases damage, life, coin value, and souls. More generators are unlocked once a certain total world level is reached. The generators can be permanently improved with different resources. Energy is also produced offline.

Misc
- 120 Fps limit can be activated in the settings (default 60 Fps).
- The play time is now displayed at the top of the settings.