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Rommel & Afrika Korps (free)

Rommel & Afrika Korps (free) version history

‹ General Info
Version 4.6.0.4
Updated 6 years ago
Version 4.6.0.2
Updated 6 years ago
Version 4.4.4.2
Updated 6 years ago
Changelog v4.4.4
+ Units on the edge of screen appear smaller
+ Next Unit selection order: 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units
+ Selecting unit pushes it back of the above selection stack
+ AI tweaks

v4.4.2
+ Truck cannot take fuel from truck
+ Floating Zoom buttons on game screen
+ Setting: Black cloud over unseen enemy hexagons
+ Minefields can't be selected once placed on map
+ Ramcke & Folgore units are Parachute unit type
+ Icon Improvements II
Version 4.4.2.2
Updated 7 years ago
Version 4.4.0.6
Updated 7 years ago
Changelog v4.4
+ Combat: Amount of support from nearby units varies based on HP
+ Combat: Random element of the formula is less volatile
+ Intelligence: Spots enemy units, separate headline, ON/OFF switch
+ City Icons: New option: Group of black houses
+ Unit in city has white O marker on black background
+ FOW (Fog of War) tweaks (HP & Fatigue affect more)
+ Air force can bombard, scout, airsupply encircled unit
+ If fatigue 100% FA marker turns into XX
+ Icon improvements
+ 100 new quotations
Version 4.2.8.8
Updated 7 years ago
Changelog v4.2.8
+ Big HOF cleanup
+ Number of unmoved units added to Next-button
+ Moverange: Drawn with green, removed setting

v4.2.6
+ Between turns fatigue: enemy units/area, negative MPs, distance to own city
+ Causes of movement fatigue: enemy units/area
+ Air force unit: Longer rebasing range, Airfields in range highlighted
+ First Aid: fatigue to 1/3

v4.2.4
+ Combat draw
+ Setting: Text variation
+ New way to draw hexagons
+ Area control process: HP bigger role, cities, river, storm minor effect

Version 4.2.8.6
Updated 7 years ago
Changelog v4.2.8
+ Big HOF cleanup
+ Number of unmoved units added to Next-button
+ Moverange: Drawn with green, removed setting

v4.2.6
+ Between turns fatigue: enemy units/area, negative MPs, distance to own city
+ Causes of movement fatigue: enemy units/area
+ Air force unit: Longer rebasing range, Airfields in range highlighted
+ First Aid: fatigue to 1/3

v4.2.4
+ Combat draw
+ Setting: Text variation
+ New way to draw hexagons
+ Area control process: HP bigger role, cities, river, storm minor effect

Version 4.2.8.4
Updated 7 years ago
Changelog v4.2.8
+ Big HOF cleanup
+ Number of unmoved units added to Next-button
+ Moverange: Drawn with green, removed setting

v4.2.6
+ Between turns fatigue: enemy units/area, negative MPs, distance to own city
+ Causes of movement fatigue: enemy units/area
+ Air force unit: Longer rebasing range, Airfields in range highlighted
+ First Aid: fatigue to 1/3

v4.2.4
+ Combat draw
+ Setting: Text variation
+ New way to draw hexagons
+ Area control process: HP bigger role, cities, river, storm minor effect

Version 3.4.2.2
Updated 8 years ago
Version 3.4.1.0
Updated 8 years ago
Changelog v3.4