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Mirage Realms MMORPG
Mirage Realms MMORPG version history
‹ General InfoVersion | 0.6.34 |
Updated | 2 years ago |
Changelog | - Red & Black skull retention changes (see website for details) - Scaling EXP loss ratio to unjust kills beyond exile status - PVP damage increased - World changes - Online status & outlaw status added to player details - Party member location added to player details - Chat UI improvements & preferences - Player level showed in chat - Fixed client bank crash - Fixed "stuck" HUD text - Trade and Party Search chats tweaked |
Version | 0.6.32 (2 variants) |
Updated | 2 years ago |
Changelog | Quality of life changes and fixes! - Party members and portals now show on the map - Defending yourself against an attacker no combat locks you - Killing skulled players no longer combat locks you for more than 1 minute - Players can fight when stacked up to 5 on a square - Killing more than 20 players unjustly in 7 days rewards a black skull with 50% exp loss on death - Various map tweaks - Fixes for logout and spellbook when in PVP combat |
Version | 0.6.31 |
Updated | 2 years ago |
Changelog | Hello everyone, this is a tidyup release :) - Shambler reinforcements - Jericho boatman moved significantly closer to Emberton - /kills command to track unjust kills and outlaw status - Chat commands now work in whisper channels - PVP Combat status icon added (thanks Dokka for that) - Fix for appearance vulnerability - Further EXP balancing on various mobs |
Version | 0.6.30 (2 variants) |
Updated | 2 years ago |
Changelog | - Google Play Billing API Upgrades - Client upgraded to use new OpenGL core libs - Fix for red skulls being stuck in safe zones :D - Emergency fix for black screen on some devices - Super secret fix for being unable to move without relogging if you die in pvp combat |
Version | 0.6.26 (2 variants) |
Updated | 2 years ago |
Changelog | Hello poppets, some fixes here and there. - Fix for attacks sometimes breaking player defence when they shouldn't - More accurate combat round tracking to prevent everyone's rounds syncing up over time - Various visual world map fixes - A few zone edges corrected |
Version | 0.6.23 |
Updated | 2 years ago |
Changelog | Hello everyone, another bug squish :) - Fix for invisible creatures! - Fix for /where command - Various small world graphics fixes |
Version | 0.6.22 |
Updated | 2 years ago |
Changelog | Hello! This is a bug fixing patch <3 - Scrolls list their quantities - Gastropods are pvp - Outlaws (B1) is pvp - Ghosts is pvp - Many world fixes - Regen blocked icon when stacked - /where command updated - Various crash conditions - Trade emote fixes - Players appear online when offline - Skull duration - Roof visibility when using /home - Full cap bank withdrawing scrolls issue - Traps giving players negative hp - Body decay rates - Monsters combat tagging through walls - Invisible creatures |
Version | 0.5.59 (a) |
Updated | 3 years ago |
Changelog | - Highscores upped to top 250 players - New leaderboards for each class - Healing rune creation cooldown halved - Whispers are now yellow - Hellhound and giant slug sprites changed |
Version | 0.5.58 (a) |
Updated | 3 years ago |
Changelog | Patch: - Health and Mana labels scale fix Update: - Healing spells rebalanced - Targeted healing spells can now crit - Fix for targeted healing spells magic power calculation - AOE Healing spells no longer affect players using training weapons - Rods primary stat now drops as Stamina instead of Magic - More changes & fixes to the chat behaviour |
Version | 0.5.57 (a) |
Updated | 3 years ago |
Changelog | This is a fix release :) - Bank items over your bank slot allocation will now still display - Android full-screen disabled for now :( - Whisper messages wrap correctly - Supporter * alignment corrected - Whispers are now a purply colour - Fix for strange drinking behaviour - NPC resist correctly labeled as nature - Chat no longer force-scrolls if you are viewing old messages |