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Mirage Realms MMORPG
Mirage Realms MMORPG version history
‹ General InfoVersion | 0.6.48 |
Updated | 1 year ago |
Changelog | This update completely opens the game world up :) - All level gates have been removed (aside from Chaos gates) - Ferries will now take you places even if you are underleveled - Orcs now must be accessed via the Creeping Caverns or via Ferry - Certain mutated monsters have special names - Calm monsters now correctly use nature spells |
Version | 0.6.47 |
Updated | 1 year ago |
Changelog | - Rebalance of Elite monsters - Addition of 9 new monster "mutations" * Feeble * Swift * Slow * Giant * Fiery * Frozen * Charged * Raging * Calm - Various small tweaks to the client |
Version | 0.6.46 |
Updated | 1 year ago |
Changelog | - Fortified now drops armour relative to item's level - HP and Mana regen is increased on drops 40+ and 80+ - Elite monsters will spawn infrequently, or all the time in heavily hunted zones - Elite drops re-added with elite bonuses, drop from elite monsters - Soul potion prices increased - Charm prices increased - Enchanting UI scrolls on small resolutions - Shaman melee rises much faster |
Version | 0.6.45 |
Updated | 1 year ago |
Changelog | - New HP & Mana potions - New outfit colours - Axes have higher primary stats - Healing runes made more powerful - Shamans can use spells with a Mace - Equipment drop rates doubled / tripled in high level zones - Gastropods exp increased and new drops - Portals visible again on the world map - Various small fixes |
Version | 0.6.44 |
Updated | 1 year ago |
Changelog | - Item stats expanded, loot now drops with extra stats - All gear gets stamina for free - Spirit and defence values doubled on item drops - High stamina added to shields and spellbooks - Block % applies to magic damage from monsters - Players can now push each other in combat - PVP damage increased for players above level 50 - kill record reset on black / red skull expirey - added 2.5% exp loss on death - added exp loss prevention charms, visit Arik to buy one - Cheaper potions, bigger potions |
Version | 0.6.42 |
Updated | 2 years ago |
Changelog | Some quality of life fixes :) - Enchant material costs (now actually) reduced by 50% - Pushing players reworked to be more consistent - You can now correctly lose multiple levels on death - Various small world fixes - Fix for items not correctly being listed to Enchant - Fix for enchanting incorrectly taking too many materials |
Version | 0.6.40 |
Updated | 2 years ago |
Changelog | Some quality of life fixes :) - Enchant material costs (now actually) reduced by 50% - Pushing players reworked to be more consistent - You can now correctly lose multiple levels on death - Various small world fixes |
Version | 0.6.38 |
Updated | 2 years ago |
Changelog | - New Ferry routes, Ferries made cheaper - Orc Worker attack reduced - Execute now usable at 20% health - Headshot now usable at 20% health - Fix for a double-thumbed chat closing bug - Kolasi (B3) expanded north and east |
Version | 0.6.36 |
Updated | 2 years ago |
Changelog | This update significantly speeds up the pace of the game past level 30 by reducing the time-to-kill by half. Experience per hour stays the same but you will kill twice as many monsters - this will also mean you get twice as much loot. Amazing :) - All monster HP and EXP halved past level 30 - Monster respawn rates increased past level 30 - More monsters added to several high level zones - Various world fixes |
Version | 0.6.35 (2 variants) |
Updated | 2 years ago |
Changelog | Hello everyone, this is a fix release :) - Fixed bank client crash condition - Fixed outlaw / exile status and reporting - Fixed party member location name - Fixed party member / friend sometimes appearing offline - Fixed creeping caverns pvp entrance interaction - Added keybinds to equipment screen |