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Mirage Realms MMORPG

Mirage Realms MMORPG version history

‹ General Info
Version 0.6.48
Updated 1 year ago
Changelog This update completely opens the game world up :)

- All level gates have been removed (aside from Chaos gates)
- Ferries will now take you places even if you are underleveled
- Orcs now must be accessed via the Creeping Caverns or via Ferry
- Certain mutated monsters have special names
- Calm monsters now correctly use nature spells
Version 0.6.47
Updated 1 year ago
Changelog - Rebalance of Elite monsters
- Addition of 9 new monster "mutations"
* Feeble
* Swift
* Slow
* Giant
* Fiery
* Frozen
* Charged
* Raging
* Calm
- Various small tweaks to the client
Version 0.6.46
Updated 1 year ago
Changelog - Fortified now drops armour relative to item's level
- HP and Mana regen is increased on drops 40+ and 80+
- Elite monsters will spawn infrequently, or all the time in heavily hunted zones
- Elite drops re-added with elite bonuses, drop from elite monsters
- Soul potion prices increased
- Charm prices increased
- Enchanting UI scrolls on small resolutions
- Shaman melee rises much faster
Version 0.6.45
Updated 1 year ago
Changelog - New HP & Mana potions
- New outfit colours
- Axes have higher primary stats
- Healing runes made more powerful
- Shamans can use spells with a Mace
- Equipment drop rates doubled / tripled in high level zones
- Gastropods exp increased and new drops
- Portals visible again on the world map
- Various small fixes
Version 0.6.44
Updated 1 year ago
Changelog - Item stats expanded, loot now drops with extra stats
- All gear gets stamina for free
- Spirit and defence values doubled on item drops
- High stamina added to shields and spellbooks
- Block % applies to magic damage from monsters
- Players can now push each other in combat
- PVP damage increased for players above level 50
- kill record reset on black / red skull expirey
- added 2.5% exp loss on death
- added exp loss prevention charms, visit Arik to buy one
- Cheaper potions, bigger potions
Version 0.6.42
Updated 2 years ago
Changelog Some quality of life fixes :)

- Enchant material costs (now actually) reduced by 50%
- Pushing players reworked to be more consistent
- You can now correctly lose multiple levels on death
- Various small world fixes
- Fix for items not correctly being listed to Enchant
- Fix for enchanting incorrectly taking too many materials
Version 0.6.40
Updated 2 years ago
Changelog Some quality of life fixes :)

- Enchant material costs (now actually) reduced by 50%
- Pushing players reworked to be more consistent
- You can now correctly lose multiple levels on death
- Various small world fixes
Version 0.6.38
Updated 2 years ago
Changelog - New Ferry routes, Ferries made cheaper
- Orc Worker attack reduced
- Execute now usable at 20% health
- Headshot now usable at 20% health
- Fix for a double-thumbed chat closing bug
- Kolasi (B3) expanded north and east
Version 0.6.36
Updated 2 years ago
Changelog This update significantly speeds up the pace of the game past level 30 by reducing the time-to-kill by half. Experience per hour stays the same but you will kill twice as many monsters - this will also mean you get twice as much loot. Amazing :)

- All monster HP and EXP halved past level 30
- Monster respawn rates increased past level 30
- More monsters added to several high level zones
- Various world fixes
Version 0.6.35 (2 variants)
Updated 2 years ago
Changelog Hello everyone, this is a fix release :)

- Fixed bank client crash condition
- Fixed outlaw / exile status and reporting
- Fixed party member location name
- Fixed party member / friend sometimes appearing offline
- Fixed creeping caverns pvp entrance interaction
- Added keybinds to equipment screen