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Going Deeper! : Colony Sim

Going Deeper! : Colony Sim version history

‹ General Info
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Version 0.3.7e
Updated 2 years ago
Changelog - Item duplicates with zero amounts no longer created while trade
- Merchants are no longer affected by traps
- Negative thoughts were weakened at the start of the game
- Stone now drops more frequently
- Goblins now have bombs only after the second wave.
- Iron walls require more bombs to explode than before
- Goblins now are more willing to step into the traps
- Traps now has several charges
Version 0.3.5a
Updated 3 years ago
Changelog - Fixed incorrect hauler behaviour
- Fixed empty workshop building menu when language is set to Portuguese
- Settlers no longer wait for all resources to begin crafting or building
- Fixed bug with clearing task queue
- Copper Gladius x2 added to Merchant good list while the first arrival
- Game icon is changed
- Now you can see how much resources left to collect before start building according to the building task
Version 0.3.3b
Updated 3 years ago
Changelog Improved early game experience:
-First goblin attack moved one year forward
-First merchant arrival moved one year forward
-Trade Depot requirements significantly reduced
-Improved Warrior Retreat Behaviour
Version 0.3.2b
Updated 3 years ago
Changelog Fixed crash caused by interaction with stockpile/farmplot/forest reserve
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