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- Download Going Deeper! : Colony Sim versions history
Going Deeper! : Colony Sim
Going Deeper! : Colony Sim version history
‹ General InfoVersion | 0.4.2b |
Updated | 2 years ago |
Changelog | - Meds requirements were balanced - Settlers requirements towards housing were decreased - Happiness debuff due to bad housing or lack of it is now growing with years - Clothes are now more durable |
Version | 0.4.2a |
Updated | 2 years ago |
Changelog | - Migration/wealth curve is working properly now - The high flow of migrants at the start of the game has been fixed |
Version | 0.4.1d |
Updated | 2 years ago |
Changelog | - Fixed crash while touching screen - Rebalanced underground water reserves - Fixed weird armor colouring bug - Fixed tutorial - Fixed control bug |
Version | 0.3.12c |
Updated | 2 years ago |
Changelog | - Les golems ouvriers ont désormais des compétences de niveau 8 dans toutes les professions, à l'exception de l'ingénieur - Le mauvais comportement de Minecart a été corrigé - Le bug de déplacement des unités blessées a été corrigé - Le crash après le chargement de la sauvegarde avec l'animation de la mort des gobelins a été corrigé - La traduction indonésienne a été améliorée - Les vagues de gobelins étaient équilibrées - Le système de mobilier a été équilibré (à nouveau) |
Version | 0.3.10e |
Updated | 2 years ago |
Changelog | * ENEMY FIX UPDATE * - Goblins had the toughest armor in the game from the first years due to the small typo in the code. It is fixed now. You can now enjoy campaign and survival mode! |
Version | 0.3.10d |
Updated | 2 years ago |
Changelog | - Impossible to finish task bug was fixed (both for building and crafting) - Animals now left seeds after eating food - Seeds are produced as by product when you brew ale barrel and craft sugar |
Version | 0.3.9c |
Updated | 3 years ago |
Version | 0.3.9b |
Updated | 3 years ago |
Version | 0.3.9a |
Updated | 3 years ago |
Version | 0.3.7f |
Updated | 2 years ago |
Changelog | - Merchants can move through the doors - Item duplicates with zero amounts no longer created while trade - Merchants are no longer affected by traps - Negative thoughts were weakened at the start of the game - Stone now drops more frequently - Goblins now have bombs only after the second wave. - Iron walls require more bombs to explode than before - Goblins now are more willing to step into the traps - Traps now has several charges |