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Going Deeper! : Colony Sim

Going Deeper! : Colony Sim version history

‹ General Info
Version 0.4.2b
Updated 2 years ago
Changelog - Meds requirements were balanced
- Settlers requirements towards housing were decreased
- Happiness debuff due to bad housing or lack of it is now growing with years
- Clothes are now more durable
Version 0.4.2a
Updated 2 years ago
Changelog - Migration/wealth curve is working properly now
- The high flow of migrants at the start of the game has been fixed
Version 0.4.1d
Updated 2 years ago
Changelog - Fixed crash while touching screen
- Rebalanced underground water reserves
- Fixed weird armor colouring bug
- Fixed tutorial
- Fixed control bug
Version 0.3.12c
Updated 2 years ago
Changelog - Les golems ouvriers ont désormais des compétences de niveau 8 dans toutes les professions, à l'exception de l'ingénieur
- Le mauvais comportement de Minecart a été corrigé
- Le bug de déplacement des unités blessées a été corrigé
- Le crash après le chargement de la sauvegarde avec l'animation de la mort des gobelins a été corrigé
- La traduction indonésienne a été améliorée
- Les vagues de gobelins étaient équilibrées
- Le système de mobilier a été équilibré (à nouveau)
Version 0.3.10e
Updated 2 years ago
Changelog * ENEMY FIX UPDATE *
- Goblins had the toughest armor in the game from the first years due to the small typo in the code. It is fixed now. You can now enjoy campaign and survival mode!
Version 0.3.10d
Updated 2 years ago
Changelog - Impossible to finish task bug was fixed (both for building and crafting)
- Animals now left seeds after eating food
- Seeds are produced as by product when you brew ale barrel and craft sugar
Version 0.3.9c
Updated 3 years ago
Version 0.3.9b
Updated 3 years ago
Version 0.3.9a
Updated 3 years ago
Version 0.3.7f
Updated 2 years ago
Changelog - Merchants can move through the doors
- Item duplicates with zero amounts no longer created while trade
- Merchants are no longer affected by traps
- Negative thoughts were weakened at the start of the game
- Stone now drops more frequently
- Goblins now have bombs only after the second wave.
- Iron walls require more bombs to explode than before
- Goblins now are more willing to step into the traps
- Traps now has several charges