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- Download Voidspace (pre-paid, cross-platform download only) versions history
Voidspace (pre-paid, cross-platform download only)
Voidspace (pre-paid, cross-platform download only) version history
‹ General InfoVersion | Build-5104 |
Updated | 1 year ago |
Changelog | - Adding a new physical collision type for the "new world" content |
Version | Build-5099 |
Updated | 2 years ago |
Version | Build-5073 |
Updated | 2 years ago |
Changelog | - Added an "energy utilization" label to the main screen so you can easily see how much energy is being used vs consumed in your current ship/base - In-game overlay gauges (that hover above every ship/character/object) to show hitpoints and other things will no longer show up unless they aren't 100% full. |
Version | Build-5050 |
Updated | 2 years ago |
Changelog | - Weapons and invention tools can now have durability! They will become "wrecks" when they run out of HP with regular use. - Weapons can now be "wrecked" and stay within their weapon slots (more improvements need to still happen to preserve their inventories..etc) |
Version | Build-5042 |
Updated | 2 years ago |
Changelog | - Bugfix for the railgun family of weapons when firing automatically on an asteroid |
Version | Build-5041 |
Updated | 2 years ago |
Changelog | - Fixed issue with new character spawns! |
Version | Build-5039 |
Updated | 2 years ago |
Changelog | - Quick hotfix for the last update |
Version | Build-5004 |
Updated | 2 years ago |
Changelog | - Major change to the max speed of over powered engines - ship sprites that are not loaded should now at least show themselves as a series of blocks instead of a floating question mark - A fix for double click navigation with shift key pressed to set multiple waypoints - the sidebar should now remember which tab you were on when you switch characters or refresh - manual control on mmobile when close to a large ship should be easier |
Version | Build-4921 |
Updated | 2 years ago |
Version | Build-4646 |
Updated | 3 years ago |