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Turbo Zag

Turbo Zag version history

‹ General Info
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Version 1.0.0 (2 variants)
Updated 2 years ago
Changelog First public release.
Enjoy!
Version 1.0.7.7 (2 variants)
Updated 4 months ago
Changelog Core-components updated.
Version 1.0.7.6 (3 variants)
Updated 1 year ago
Changelog - Added fullscreen support
- Updated some core components.
Version 1.0.7.5 (3 variants)
Updated 1 year ago
Changelog - Updated some core components.

- Reduced shadowmap and tweaked some of Gfx parameters in order to increase overall performance.

- Added pre-support for Android 13.
Version 1.0.7.4 (2 variants)
Updated 1 year ago
Changelog The minimum OS version required is now Android 6.0 .

- General performance enhancement.

- Updated some of the core components.
Version 1.0.7b
Updated 1 year ago
Changelog IMPORTANT: The minimum OS version required is now Android 8.0 .

- General performance optimization.

- Lights are now completely turned off during day cycle in order to improve the performance.

- Updated some of the core components

And other minor changes not worth mentioning.
Version 1.0.7 (2 variants)
Updated 2 years ago
Changelog - Fixed few NullReference errors which could lead at throwing some exception errors.

- Slightly improved overall performance by pre-rendering (baking) some lightmaps.

- Increased the speed of the first 3 cars

- Increased the overall speed and turn speed of all cars

- Changed the angle and field of view of the camera-view
Version 1.0.6b (2 variants)
Updated 2 years ago
Changelog [Yet another performance patch]

Simplified some models meshes, tweaked once more textures and shaders in order to increase once again overall performance.

Decreased RAM memory load significantly.

Significantly speeded up game launch and map loading.

And other minor changes not worth mentioning.
Version 1.0.6 (3 variants)
Updated 2 years ago
Changelog Tweaked some shader and texture parameters to further improve overall performance.

Added a system of pre-loading the resources necessary for the map rendering; this in an attempt to make the gameplay smoother at the cost of more RAM used.

Fixed a bug where the menu buttons were hidden.

Added "quit game" button in the menu.

Added "Tap to start" to make the car move.

Fixed a bug where skippable ads could get frustrating as they started a couple of seconds later from the start of gameplay.
Version 1.0.5b (2 variants)
Updated 2 years ago
Changelog Fixed a bug where environmental objects could grow or rotate at insane values over time.
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