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Tunnel Runner Redux
Tunnel Runner Redux version history
‹ General InfoVersion | v1.3b1 (2 variants) |
Updated | 2 years ago |
Changelog | -Minor update to target SDK 29 |
Version | v1.3 |
Updated | 6 years ago |
Changelog | -Full gamepad/keyboard support! Now you can navigate the menus and play the game without ever having to use the touchscreen. -Slightly altered the manual to adapt to these changes. -Also don't forget that you can use the START button to pause, and hold the Y button down to teleport! (once per level) -And the A button shows the map, and the X button auto-centers. -Thanks a lot for playing! |
Version | v1.2b |
Updated | 6 years ago |
Changelog | -Added partial gamepad support: Press the A button to show the map, shoulder buttons to strafe, X button to adjust. Button Y to teleport. -Added a door icon to the HUD, to make it simpler to know what kind of door you're facing without having to sidestep or step back to look at the arrows. -Frameskip option is now capped at 4. -Help screen updated to reflect some of these changes. -Game now features the full title music! -Updated runtime to latest version. |
Version | v1.2 |
Updated | 6 years ago |
Changelog | -Added partial gamepad support: Press the A button to show the map, shoulder buttons to strafe, X button to adjust. -Added a door icon to the HUD, to make it simpler to know what kind of door you're facing without having to sidestep or step back to look at the arrows. -Frameskip option is now capped at 4. -Help screen updated to reflect some of these changes. -Game now features the full title music! -Updated runtime to latest version. |
Version | v1.14 |
Updated | 7 years ago |
Changelog | -Added MONO audio option, for phones that have only one speaker. (New in 1.12) -Fixed colored floor not rendering properly on warp sequence -Added "Sequential Gen" option to GAME3, which improves map generation. See HELP for more info. -Added *EXPERIMENTAL* support for BIGGER mazes for GAME3. !!!!VERY SLOW!!!! -There's now a random chance that the title screen might look different when going back to the main menu ;) |
Version | v1.12 |
Updated | 7 years ago |
Changelog | -Added hardware numeric keypad input support for SEED number in GAME3, to make typing in custom seed numbers easier -Increased music quality a bit -Fixed colored floor not rendering properly on warp sequence -Added "Sequential Gen" option to GAME3, which improves map generation. See HELP for more info. -Added *EXPERIMENTAL* support for BIGGER mazes for GAME3. !!!!VERY SLOW!!!! -There's now a random chance that the title screen might look different when going back to the main menu ;) |