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The Tower - Idle Tower Defense

The Tower - Idle Tower Defense version history

‹ General Info
Version 0.5.8
Updated 2 years ago
Changelog v0.5.8
• Labs offline issue fixed
• All ultimate weapons max damage level increased from 10 to 15
• Chain lightning base damage increased from 70 to 75%
• Chain lightning damage per level increased from 10 to 15%
• Death wave damage per level increased from 15 to 20%
• Inner land mines damage per level increased from 50 to 60%
• Other fixes and changes listed in change log in game
Version 0.5.7
Updated 2 years ago
Changelog v0.5.7
• Labs offline issue fixed
• All ultimate weapons max damage level increased from 10 to 15
• Chain lightning base damage increased from 70 to 75%
• Chain lightning damage per level increased from 10 to 15%
• Death wave damage per level increased from 15 to 20%
• Inner land mines damage per level increased from 50 to 60%
• Other fixes and changes listed in change log in game
Version 0.5.6
Updated 2 years ago
Changelog v0.5.6
• Labs offline issue fixed
• All ultimate weapons max damage level increased from 10 to 15
• Chain lightning base damage increased from 70 to 75%
• Chain lightning damage per level increased from 10 to 15%
• Death wave damage per level increased from 15 to 20%
• Inner land mines damage per level increased from 50 to 60%
• Other fixes and changes listed in change log in game
Version 0.5.4
Updated 2 years ago
Changelog v0.5.4
• Labs offline issue fixed
• All ultimate weapons max damage level increased from 10 to 15
• Chain lightning base damage increased from 70 to 75%
• Chain lightning damage per level increased from 10 to 15%
• Death wave damage per level increased from 15 to 20%
• Inner land mines damage per level increased from 50 to 60%
• Other fixes and changes listed in change log in game
Version 0.5.2
Updated 2 years ago
Changelog v0.5.2
• Translated into 8 new languages - check settings panel to switch to your native language
• New Card (common) - Enemy Balance
• New Card (rare) - Critical Coin
• New Card (epic) - Super Tower
• New Card (epic) - Second Wind
• New Defense Upgrades - Land Mines
• New Defense Upgrade - Death Defy
• A lot of balance changes and bug fixes
Version 0.5.1
Updated 2 years ago
Changelog v0.5.1
• Translated into 8 new languages - check settings panel to switch to your native language
• New Card (common) - Enemy Balance
• New Card (rare) - Critical Coin
• New Card (epic) - Super Tower
• New Card (epic) - Second Wind
• New Defense Upgrades - Land Mines
• New Defense Upgrade - Death Defy
• A lot of balance changes and bug fixes
Version 0.4.4
Updated 2 years ago
Changelog v0.4.4
• 2 new music tracks
• New Ultimate Weapon - Poison Swamp
• New Ultimate Weapon - Golden Tower
• Highest tier increased to 10
• Interest earned shown next to cash after each wave
• Health, health regen, and defense absolute buffed
• Smart missiles base damage increased from 200 to 400%, damage per level from 20 to 40%
• Death wave base damage increased from 100 to 120%, damage per level from 6 to 10%
• Land mines base damage increased from 500 to 600%
Version 0.4.0
Updated 2 years ago
Changelog v0.4.0
• New Ultimate Weapon - Poison Swamp
• New Ultimate Weapon - Golden Tower
• Highest tier increased to 10
• Interest earned shown next to cash after each wave
• Health, health regen, and defense absolute buffed
• Smart missiles base damage increased from 200 to 400%, damage per level from 20 to 40%
• Death wave base damage increased from 100 to 120%, damage per level from 6 to 10%
• Land mines base damage increased from 500 to 600%
Version 0.3.8
Updated 2 years ago
Changelog v0.3.9
• Tournament info is now always accessible even when not active
• Tournament history panel added
• Land mines base damage increased from 350 to 500%, damage per level from 25 to 40%
• Smart Missiles Base damage increased from 140 to 200%, damage per level from 10 to 20%
• Smart missiles range increases as tower range increases now, slightly
Version 0.3.7
Updated 2 years ago
Changelog v0.3.7
• Tournament info is now always accessible even when not active
• Tournament history panel added
• Land mines base damage increased from 350 to 500%, damage per level from 25 to 40%
• Smart Missiles Base damage increased from 140 to 200%, damage per level from 10 to 20%
• Smart missiles range increases as tower range increases now, slightly