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Spin Rhythm
Spin Rhythm version history
‹ General InfoVersion | 1.0.7 |
Updated | 2 years ago |
Changelog | Fixed bugs: 1. Stuck on the headphones recommended page. 2. Game crashes 3. Background lost when playing the game. 4. Problem with layout 5. Touch not responding occasionally |
Version | 1.0.5 (2 variants) |
Updated | 2 years ago |
Changelog | 1. Gaming experience optimized 2. Fixed the bug that Ginger Lizard endings cut off too soon |
Version | 1.3.0 |
Updated | 2 years ago |
Changelog | Dear DJ! We have a new funky version out: A new song (Your Pain) have been added to the main songs, enjoy:D |
Version | 1.2.1 |
Updated | 2 years ago |
Changelog | Dear DJ! We have a new funky version out: Endless competition will be available in the new version. Join it to see if you can stay the course and survive the challenge. :D All songs and difficulties will be shuffled randomly during the event. As the notes will go faster and faster, it’ll be a real challenge to your fingers and reactions. Let’s get hyped! |
Version | 1.1.4 (2 variants) |
Updated | 2 years ago |
Changelog | Dear DJ! We have a new funky version out: A new song (New Year) have been added to the main songs, enjoy:D |
Version | 1.1.3 |
Updated | 2 years ago |
Changelog | Gaming experience optimized |
Version | 1.0.9 |
Updated | 2 years ago |
Changelog | Dear DJ! We have a new funky version out: 1. Fix the bug when the shield function is invalid 2. Fix the bug where the game is stuck when clicking the upper left corner after the Max level 3. Support manual setting: whether to enable automatic clearing of notes after a mistake 4. Support manual setting: audio latency value 5. Optimize the tolerance mechanism of spinning notes |
Version | 1.0.8 (2 variants) |
Updated | 2 years ago |
Changelog | 1. Fixed the bug where the background is lost when playing the game. 2. Fixed game crashes 3. Fixed the bug where the wheel sometimes doesn’t automatically align after make a mistake or revival; 4. Reduced the HP deduction for spin and hold mistakes from 60 to 30; 5. Optimized the visual effect of the background wave of the tap control; 6. Optimized the experience of returning to the game from the pause screen. |