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Siren horror: Big head game 3d

Siren horror: Big head game 3d version history

‹ General Info
Version 1.5.0 (3 variants)
Updated 1 year ago
Changelog 1. Changed tutorial
2. Added the ability to SKIP the mission
3. Removed "jump" and "reload" buttons
4. Fixing bugs and crashes
Version 1.4.9 (3 variants)
Updated 1 year ago
Changelog - fixed bug with scope in RPG
- change the "escape" mode
- fix crashes
Version 1.4.8 (3 variants)
Updated 1 year ago
Changelog - fix crashes and friezes
Version 1.4.6 (3 variants)
Updated 1 year ago
Changelog - crash fix
Version 1.4.4 (2 variants)
Updated 1 year ago
Changelog - auto-selection of items
- removed delay after level restart
- other languages in the game: Spanish, Portuguese, Turkish, French
- spec. store offer
- new store in the game
- heartbeat sound
Version 1.0.1 (2 variants)
Updated 2 years ago
Changelog FPS optimization and bug fixes!
Version 1.4.1 (2 variants)
Updated 1 year ago
Changelog - Tutorial in the first chapter
- In the first chapter, the details are very close to each other
- checkboxes added to inventory
- Fixed bug: jump sound is not infinite
Version 1.4.0 (3 variants)
Updated 1 year ago
Changelog 1. Restart the level without delay
2. Changing the design of the main menu
3. Minigame Changes #3
4. Bug fixes
5. Ability to change item even after selection
6. Settings with a pause
Version 1.3.9 (2 variants)
Updated 1 year ago
Changelog - Changed graphics in the maze
- Changed the difficulty in the 1st chapter and in the labyrinth
- Added "shoot" button to the center of the screen
- Changed the available viewing angle
- Customize graphics and game volume on stage "play"
- Text: Monster will respawn in 5..4..3
- STATUS bar recharge! ! !
- shoot without pressing, but with a clamp, that is, clamp it yourself
- Changing cast scenes
- inventory - what you need to find is highlighted
- bug fixed
Version 1.3.6
Updated 1 year ago
Changelog One of the biggest updates
1. Now there is only one main monster in the game
2. Menu change
3. Text "parts found 0/6"
4. Monster in the prologue of the 1st chapter
5. Working with references
6. Disable item arrows when approached close
7. More hints (for example: collect all weapons (text on 2nd chapter as 1st chapter, traces in 2nd chapter))
8. The camera is immediately directed to where you need to go
9. Color details
10. Working with UI
11. Bug fixes
And much more...