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Rogue Adventure: Roguelike RPG

Rogue Adventure: Roguelike RPG version history

‹ General Info
Version 3.4.0.2
Updated 2 months ago
Changelog - Fixed an error with google play sign in
- Fixed assassin dodge with badge 3 and 4
- Fixed a problem in badge selection
Version 3.4.0.1
Updated 2 months ago
Changelog * Major release - changes can impact your actual run. We advice to start a new game *
- Added 4th badge for each class + modified
- All the badges now have a name
- Tower Mode is now divided in 2 (Nemesis & Serenity) with separate scores
- In the game options you can now change the distance of the enemies (normal - near)
- Pirate now has only 2 icons
- You can now see the amount of temporary HP
- New/reworked cards
- Bug fixes
* Check full details in our discord/reddit channel *
Version 3.4
Updated 2 months ago
Changelog * Major release - changes can impact your actual run. We advice to start a new game *
- Added 4th badge for each class + modified
- All the badges now have a name
- Tower Mode is now divided in 2 (Nemesis & Serenity) with separate scores
- In the game options you can now change the distance of the enemies (normal - near)
- Pirate now has only 2 icons
- You can now see the amount of temporary HP
- New/reworked cards
- Bug fixes
* Check full details in our discord/reddit channel *
Version 3.3.2 (2 variants)
Updated 3 months ago
Changelog Tower mode balances and scaling changes
Fixed wrong interactions with some skills and oblivion
Hibaku's passive now triggers only when he shields himself
Capped paladin upgrade and Sacred Tunic max hp
Capped Oblivion to lvl 30 max
Added a new end run bonus
Added a new malus at high level
Wiped Tower leaderbord and speed run leaderbords
Added European regulations message GDPR
Major bug fixes
Version 3.3.1 (2 variants)
Updated 4 months ago
Changelog Tower mode:
- Decreased enemies hp scaling
- Fixed wrong interaction with some skills and oblivion malus
- Changed swamp malus turns to 4-3-2 and curse value to 2.
- Increased coins from fights
- Decreased all reroll costs in tower merchant
- Added Tower Mode Leaderboard
- Minor bug fixes
Version 3.2.1 (2 variants)
Updated 6 months ago
Changelog - Void mode reworked (beta)
- End of Halloween event
- Hell mode: enemy damage increase every 3 turns(instead of 5) + (new) enemy intent order is now random
- Buff to Pirate first badge
- Buff to Void Triad enemy
------------------------------------
- Fixed a bug with merchant gift
Version 3.1.4
Updated 6 months ago
Changelog - New Halloween secret area
- New alternative last world "VOID IV" (will be added to Void Mode soon)
- 20 new enemies
- Changed Lost World Secret Cave enemies
- Changed Deep Water boss (old Leviathan is now elite)
- Horned frog now has an ability
- Minor Bug Fixes
Version 3.1.3
Updated 9 months ago
Changelog - Enemies, cards and skills balances
- Minor bug fixes
Version 3.1.2 (2 variants)
Updated 9 months ago
Changelog - Bug fixes
- Enemies, cards and skills balances
- Added portuguese brazilian language
Version 3.1.1 (2 variants)
Updated 9 months ago
Changelog - New class WARDEN
- New race ELF
- 16 new skills
- Improved map generation
- Increased inferno scaling
- New general rule:
"special cards cannot be duplicated by other cards or at the merchant"
- Added info button in game to check races and party in game

3.1.1
- Major bug fixes
- Increased Merchant cards and skills from 9 to 10
- Class badges are also unlocked with classic mode only (Inferno 2-4-8)