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Rogue Adventure: Roguelike RPG
Rogue Adventure: Roguelike RPG version history
‹ General InfoVersion | 3.4.0.2 |
Updated | 2 months ago |
Changelog | - Fixed an error with google play sign in - Fixed assassin dodge with badge 3 and 4 - Fixed a problem in badge selection |
Version | 3.4.0.1 |
Updated | 2 months ago |
Changelog | * Major release - changes can impact your actual run. We advice to start a new game * - Added 4th badge for each class + modified - All the badges now have a name - Tower Mode is now divided in 2 (Nemesis & Serenity) with separate scores - In the game options you can now change the distance of the enemies (normal - near) - Pirate now has only 2 icons - You can now see the amount of temporary HP - New/reworked cards - Bug fixes * Check full details in our discord/reddit channel * |
Version | 3.4 |
Updated | 2 months ago |
Changelog | * Major release - changes can impact your actual run. We advice to start a new game * - Added 4th badge for each class + modified - All the badges now have a name - Tower Mode is now divided in 2 (Nemesis & Serenity) with separate scores - In the game options you can now change the distance of the enemies (normal - near) - Pirate now has only 2 icons - You can now see the amount of temporary HP - New/reworked cards - Bug fixes * Check full details in our discord/reddit channel * |
Version | 3.3.2 (2 variants) |
Updated | 3 months ago |
Changelog | Tower mode balances and scaling changes Fixed wrong interactions with some skills and oblivion Hibaku's passive now triggers only when he shields himself Capped paladin upgrade and Sacred Tunic max hp Capped Oblivion to lvl 30 max Added a new end run bonus Added a new malus at high level Wiped Tower leaderbord and speed run leaderbords Added European regulations message GDPR Major bug fixes |
Version | 3.3.1 (2 variants) |
Updated | 4 months ago |
Changelog | Tower mode: - Decreased enemies hp scaling - Fixed wrong interaction with some skills and oblivion malus - Changed swamp malus turns to 4-3-2 and curse value to 2. - Increased coins from fights - Decreased all reroll costs in tower merchant - Added Tower Mode Leaderboard - Minor bug fixes |
Version | 3.2.1 (2 variants) |
Updated | 6 months ago |
Changelog | - Void mode reworked (beta) - End of Halloween event - Hell mode: enemy damage increase every 3 turns(instead of 5) + (new) enemy intent order is now random - Buff to Pirate first badge - Buff to Void Triad enemy ------------------------------------ - Fixed a bug with merchant gift |
Version | 3.1.4 |
Updated | 6 months ago |
Changelog | - New Halloween secret area - New alternative last world "VOID IV" (will be added to Void Mode soon) - 20 new enemies - Changed Lost World Secret Cave enemies - Changed Deep Water boss (old Leviathan is now elite) - Horned frog now has an ability - Minor Bug Fixes |
Version | 3.1.3 |
Updated | 9 months ago |
Changelog | - Enemies, cards and skills balances - Minor bug fixes |
Version | 3.1.2 (2 variants) |
Updated | 9 months ago |
Changelog | - Bug fixes - Enemies, cards and skills balances - Added portuguese brazilian language |
Version | 3.1.1 (2 variants) |
Updated | 9 months ago |
Changelog | - New class WARDEN - New race ELF - 16 new skills - Improved map generation - Increased inferno scaling - New general rule: "special cards cannot be duplicated by other cards or at the merchant" - Added info button in game to check races and party in game 3.1.1 - Major bug fixes - Increased Merchant cards and skills from 9 to 10 - Class badges are also unlocked with classic mode only (Inferno 2-4-8) |