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Pocket Rogues

Pocket Rogues version history

‹ General Info
Version 1.33.1 (6 variants)
Updated 2 years ago
Changelog * A Blacksmith will appear in the Camp, who can improve equipment
* Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list
* Replaced icons of some effects and items, as well as all buildings in the Fortress
* Added new sound effects and replaced some old ones
* Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures
Version 1.32.2 (9 variants)
Updated 2 years ago
Changelog [FIXED]
* Groups of monsters could be outside the floor
* On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him
* Sometimes it was possible to pick up multiple consumables instead of one
* Items from the inventory may not be sold when the character dies
Version 1.32.1 (4 variants)
Updated 2 years ago
Changelog * Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep)
* Added 5 new modifiers for the Obsidian Tower
* Reworked gamepad controls (both character control and interaction with the game interface)
* Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary)
Version 1.32 (4 variants)
Updated 3 years ago
Changelog * [Gameplay] A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
* [Gameplay] The same effects of different pieces of equipment now stack, rather than replace each other
* [Misc] Mini-boss Warlock got a new attack that destroys walls in his arena
* [Misc] The Shop can now buy more than one usable item at a time
Version 1.31 (4 variants)
Updated 3 years ago
Changelog * [Generation] Added a new mini-boss - Warlock
* [Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors
* [Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes
Version 1.0
Updated 7 years ago
Changelog - Новое подземелье
- Доработана карта мира
- Добавлено обучение
- Теперь пройденные подземелья можно перепроходить в бесконечном режиме
- Теперь после зачистки этажа здоровье восстанавливается втрое быстрее
- Индикатор под кнопкой инвентаря оповещает о новом подобранном предмете экипировки
Version 1.30
Updated 3 years ago
Changelog * [Локации] В Ultimate-версию игры добавлено новое бесконечное Родземелье - Затонувший Грот
* [Баланс] Навыки теРерь можно улучшать в Лагере без штрафа к стоимости
* [Баланс] Уровень наемников в Лагере теРерь Ровышается на 100% быстрее относительно текущего этажа
* [Баланс] Наемники стали более живучими
Version 1.29.2
Updated 3 years ago
Changelog * [Хэллоуин] В игру добавлена Хэллоуинская атрибутика (до 6-го ноября)
* [Генерация] Добавлено 6 новых видов монстров
* [Генерация] Добавлен новый сРавнер монстров - Паучье Гнездо
* [Разное] В Бестиарий добавлены некоторые ранее отсутствовавшие там рядовые монстры
* [ИсРравлено] Луч Злобоглаза мог не наносить урон
Version 1.29.1
Updated 3 years ago
Changelog * [Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton
* [Generation] Added new Treasury
* [Fortress] Bestiary added to the Guild and Map screens
Version 1.29
Updated 3 years ago
Changelog * [Gameplay] Added Bestiary to the game
* [Fortress] Added a new building that gives access to the Bestiary - Library
* [Balance] Some monsters got new abilities
* [Balance] Minor balancing edits to monster modifiers
* [Settings] Increased default and maximum Brightness
* [Settings] Updated appearance of sliders in Settings
* [Fixed] Many small fixes and optimizations