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Cubzh

Cubzh version history

‹ General Info
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Version 0.0.48 (11 variants)
Updated 1 year ago
Changelog ### 0.0.48 (December 7, 2022)

- New main screen
- New featured games
- You can now share game links
- You can now search and add friends, social features coming soon
- Coders:
- New Text API
- Script modules, you still can't submit your own, but we'll document the ones shipped with the application (multiplayer, ui, particles, etc.). You can already prepare your modules following the same model.
- Fixed a lot of memory leaks, crashes and other bugs
Version 0.0.47 (5 variants)
Updated 1 year ago
Changelog ### 0.0.47 (September 22 , 2022)

- New app name! (Cubzh)
- New avatars (not 100% final but close!)
- Item Editor:
- Palette with custom colors
- Added axes widget
- Fixed position/orientation arrows
- Improved Import & Export (.vox & .3zh supported)
- Coders:
- Audio API
- Many improvements in existing APIs
- General bug & crash fixes
Version 0.0.46 (2 variants)
Updated 1 year ago
Changelog ### 0.0.46 (July 27, 2022)

- Item Editor:
- Import & Export your items (.vox supported)
- Added block counter
- Coders:
- Multiple cameras (perspective & orthographic)
- Events now accept Data fields
- Added Shape:Load
- Improved Lua errors
- General bug & crash fixes
- Custom avatars now loaded dynamically, still only available to team members but paving the way to unlock this for all users. :)
Version 0.0.45 (7 variants)
Updated 1 year ago
Changelog ### 0.0.45 (June 14, 2022)

- Coders:
- Allow to disable Tick() within Tick()
- "Data" and "URL" Lua types
- "Server.OnStart" function
- "Server.OnPlayerLeave" function
- Events can contain nil fields
- Shapes can be created using .vox file Data
- Web:
- Fixed skybox in Web version
- Polishing and optimizations
- Added anonymous accounts to play without signing up
- Various fixes
Version 0.0.44 (3 variants)
Updated 1 year ago
Changelog ### 0.0.44 (May 19, 2022)

- Code Editor:
- Fixed bug when pasting long texts
- Item Editor:
- Fixed hand/hat/backpack placement issue
- Fixed continuous edition when using mirror mode
- Coders:
- new HTTP and JSON APIs
- Web
- Fixed dir. pad on non-QWERTY keyboards
- Fixed mouse behaviour
- Fixed player disconnect issue
- Fixed pause menu clickable through settings popup
- Fixed issues with World/Item description texts
Version 0.0.43 (2 variants)
Updated 2 years ago
Changelog ### 0.0.43 (Apr 29, 2022)

- Item Editor:
- Fixed blocks added after zoom on mobile
- Coders:
- Shape shadows now disabled by default
- Lua events delivered faster (still improving)
- Pointer event fixes (Down, Up, Drag, etc.)
- Fixed when using multiple Timers
- Fixed built Worlds listing
- Fixed World description edition
- Fixed text selection on mobile devices
- Fixed crash when opening the settings
- Android: fixed crash on export/screenshot
Version 0.0.42 (3 variants)
Updated 2 years ago
Changelog ### 0.0.42 (Apr 9, 2022)

- Internal changes, paving the way for improved multiplayer & web browser support (planned for next update)
- Improved feedback form
- Various fixes and optimizations
- Item Editor:
- Continuous edition also works in "face mode"
- Export items in .vox or .pcubes (import coming soon)
- Coders:
- Time.Unix and UnixMilli
- Pointer: DragBegin, DragEnd, Drag2Begin, Drag2End, Cancel
- shape.Shadow
- KeyValueStore: increased max size (250 bytes)
Version 0.0.41 (5 variants)
Updated 2 years ago
Changelog
### 0.0.41 (Mar 4, 2022)

- Added Item Editor continuous add/remove/paint using long press/click
- Improved Item Editor rotation arrows and controls
- Fixed a crash when using \ in code editor
- Fixed copy/paste being possible on readonly fields
- Fixed an issue when using Camera.FieldOfView
- Coders:
- Updated Shape.BoundingBox and related fields, check the doc
- Added Shape:ComputeLocalBoundingBox and
- Shape:ComputeWorldBoundingBox
Version 0.0.40
Updated 2 years ago
Changelog
### 0.0.40 (Feb 11, 2022)

- Physics improvements
- Minor fixes
Version 0.0.39
Updated 2 years ago
Changelog ### 0.0.39 (Jan 17, 2022)

- Item Editor: item rotation improvements
- Fixed a crash that could occur when starting a game
- Other fixes and optimizations
- Developers:
- Fixed Player:Copy
- Better Lua errors on Shape
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