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Operation Market Garden (free)
Operation Market Garden (free) version history
‹ General InfoVersion | 4.4.4.0 |
Updated | 6 years ago |
Changelog | v4.4.4 + Setting: Selected Unit Size + Minimap: tap focuses on selected area, separate 'map' button for full screen map + Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line v4.4.2 + Faster new game generation, optimized between-turns processes + Touches right between menu items are ignored to prevent accidental taps + Added two small villages to fill map more evenly + Setting: Turn Road marker [##] on/off + Setting: Turn City marker [CC] on/off |
Version | 4.4.2.2 |
Updated | 6 years ago |
Changelog | + Faster new game generation, optimized between-turns processes + Touches right between menu items are ignored to prevent accidental taps + Added two small villages to fill map more evenly + Setting: Turn Road marker [##] on/off + Setting: Turn City marker [CC] on/off + AI: task priority recalibrations + Clarified Privacy Policy |
Version | 4.4.2.1 |
Updated | 6 years ago |
Changelog | + Faster new game generation, optimized between-turns processes + Touches right between menu items are ignored to prevent accidental taps + Added two small villages to fill map more evenly + AI: task priority recalibrations + Clarified Privacy Policy |
Version | 4.4.0.6 |
Updated | 6 years ago |
Changelog | + Setting: Draw Forest With: Green outline vs Satellite View + Setting: Automatically mark resting unit DONE for the turn + Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white) + Setting: Turn TMP system ON/OFF + Big Advances: If side gains over 13 VPs during turn, the other side loses MPs + Combat: Cumulative bonus from repeated attacks against the same unit + Storms can turn terrain into mud in their wake during Spring/Autumn + Map Labels: Most notable terrain features |
Version | 4.4.0.4 |
Updated | 6 years ago |
Changelog | + Setting: Draw Forest With: Green outline vs Satellite View + Setting: Automatically mark resting unit DONE for the turn + Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white) + Setting: Turn TMP system ON/OFF + Big Advances: If side gains over 13 VPs during turn, the other side loses MPs + Combat: Cumulative bonus from repeated attacks against the same unit + Storms can turn terrain into mud in their wake during Spring/Autumn + Map Labels: Most notable terrain features |
Version | 4.4.0.2 |
Updated | 6 years ago |
Changelog | + Setting: Draw Forest With: Green outline vs Satellite View + Setting: Automatically mark resting unit DONE for the turn + Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white) + Setting: Turn TMP system ON/OFF + Big Advances: If side gains over 13 VPs during turn, the other side loses MPs + Combat: Cumulative bonus from repeated attacks against the same unit + Storms can turn terrain into mud in their wake during Spring/Autumn + Map Labels: Most notable terrain features |
Version | 4.2.4.2 |
Updated | 6 years ago |
Changelog | + Size of Markers on Unit: Three options (tiny, default, big) + Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support + Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply + Long press DONE: Mark unit permanently DONE for this & future turns (move to unlock) + Some App-level settings moved to separate Settings view (access by gear icon from lower-right corner of Main-Play-HOF screen) + AI Refining launching bigger offensive logic |
Version | 4.2.0.2 |
Updated | 6 years ago |
Changelog | + Handful of Line-of-Sight (LOS) and Fog-of-War (FOW) improvements + Tapping hexagon with multiple enemy units shows popup + Setting: Minimap Touch: Full Screen Map or jump to location + Setting: Turn ** markers ON/OFF + Minimap: white combat units, black support units, skips mines + Setting: Unit selection: Loop nearby/all until marked done + Setting: Separate switch for Bombardment/Barrage dialog + Storm marker on unit is now OO, City marker CC + Setting: Unit Markers: Increase size switch |
Version | 4.0.0.4 |
Updated | 6 years ago |
Changelog | + Next Unit selection order: Below list NEARBY, then EVERYWHERE + 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units + Selecting unit pushes it back of the above selection stack + Combat: Both River & having over -4 MPs block support + End turn dialog shows number of units with MPs marked done + Yellow **: One of the most inexperienced formations + New background pattern #17, #18 + Added German Artillery + 100 new quotations + HOF cleanup |
Version | 4.0.0.3 |
Updated | 6 years ago |
Changelog | + Next Unit selection order: Below list NEARBY, then EVERYWHERE + 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units + Selecting unit pushes it back of the above selection stack + Combat: Both River & having over -4 MPs block support + End turn dialog shows number of units with MPs marked done + Yellow **: One of the most inexperienced formations + New background pattern #17, #18 + Added German Artillery + 100 new quotations + HOF cleanup |