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Operation Market Garden (free)

Operation Market Garden (free) version history

‹ General Info
Version 4.4.4.0
Updated 6 years ago
Changelog v4.4.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line

v4.4.2
+ Faster new game generation, optimized between-turns processes
+ Touches right between menu items are ignored to prevent accidental taps
+ Added two small villages to fill map more evenly
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Version 4.4.2.2
Updated 6 years ago
Changelog + Faster new game generation, optimized between-turns processes
+ Touches right between menu items are ignored to prevent accidental taps
+ Added two small villages to fill map more evenly
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ AI: task priority recalibrations
+ Clarified Privacy Policy
Version 4.4.2.1
Updated 6 years ago
Changelog + Faster new game generation, optimized between-turns processes
+ Touches right between menu items are ignored to prevent accidental taps
+ Added two small villages to fill map more evenly
+ AI: task priority recalibrations
+ Clarified Privacy Policy
Version 4.4.0.6
Updated 6 years ago
Changelog + Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Turn TMP system ON/OFF
+ Big Advances: If side gains over 13 VPs during turn, the other side loses MPs
+ Combat: Cumulative bonus from repeated attacks against the same unit
+ Storms can turn terrain into mud in their wake during Spring/Autumn
+ Map Labels: Most notable terrain features
Version 4.4.0.4
Updated 6 years ago
Changelog + Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Turn TMP system ON/OFF
+ Big Advances: If side gains over 13 VPs during turn, the other side loses MPs
+ Combat: Cumulative bonus from repeated attacks against the same unit
+ Storms can turn terrain into mud in their wake during Spring/Autumn
+ Map Labels: Most notable terrain features
Version 4.4.0.2
Updated 6 years ago
Changelog + Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Turn TMP system ON/OFF
+ Big Advances: If side gains over 13 VPs during turn, the other side loses MPs
+ Combat: Cumulative bonus from repeated attacks against the same unit
+ Storms can turn terrain into mud in their wake during Spring/Autumn
+ Map Labels: Most notable terrain features
Version 4.2.4.2
Updated 6 years ago
Changelog + Size of Markers on Unit: Three options (tiny, default, big)
+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support
+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply
+ Long press DONE: Mark unit permanently DONE for this & future turns (move to unlock)
+ Some App-level settings moved to separate Settings view (access by gear icon from lower-right corner of Main-Play-HOF screen)
+ AI Refining launching bigger offensive logic
Version 4.2.0.2
Updated 6 years ago
Changelog + Handful of Line-of-Sight (LOS) and Fog-of-War (FOW) improvements
+ Tapping hexagon with multiple enemy units shows popup
+ Setting: Minimap Touch: Full Screen Map or jump to location
+ Setting: Turn ** markers ON/OFF
+ Minimap: white combat units, black support units, skips mines
+ Setting: Unit selection: Loop nearby/all until marked done
+ Setting: Separate switch for Bombardment/Barrage dialog
+ Storm marker on unit is now OO, City marker CC
+ Setting: Unit Markers: Increase size switch
Version 4.0.0.4
Updated 6 years ago
Changelog + Next Unit selection order: Below list NEARBY, then EVERYWHERE
+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units
+ Selecting unit pushes it back of the above selection stack
+ Combat: Both River & having over -4 MPs block support
+ End turn dialog shows number of units with MPs marked done
+ Yellow **: One of the most inexperienced formations
+ New background pattern #17, #18
+ Added German Artillery
+ 100 new quotations
+ HOF cleanup
Version 4.0.0.3
Updated 6 years ago
Changelog + Next Unit selection order: Below list NEARBY, then EVERYWHERE
+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units
+ Selecting unit pushes it back of the above selection stack
+ Combat: Both River & having over -4 MPs block support
+ End turn dialog shows number of units with MPs marked done
+ Yellow **: One of the most inexperienced formations
+ New background pattern #17, #18
+ Added German Artillery
+ 100 new quotations
+ HOF cleanup