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OneBit Adventure (Roguelike)

OneBit Adventure (Roguelike) version history

‹ General Info
Version 1.1.36
Updated 2 years ago
Changelog - Optimized inventory to handle thousands of items without lagging the game
- Added 3 new enemies
- Added Poison status type
- Added Antidote
- Added Achievements for new enemies
- Updated amount of resources when upgrading to show current as well as cost
- Updated Save Adventure to track deaths and max souls collected
- Fixed input delay causing enemies to go into the player
- Fixed Game Authentication when resubmitting scores
and so much more!
Version 1.1.35
Updated 2 years ago
Changelog Major fixes:
- Fixed a bug with save adventures not being eligible after 2 saves
- Fixed Expedition buffs not updating enemies
- Fixed Hp and Damage scaling not scaling globally
- Fixed boss knock-back not doing damage
- Fixed March Damage not displaying correct values. Damage dealt was good, but the text showed a lower value instead

We need all the feedback we can get as Expedition buffs and scaling of enemy hp/dmg will be adjusted via server.
Version 1.1.34
Updated 2 years ago
Changelog - Added Save Adventure
- Added All-Time leaderboards
- Updated double Xp to only countdown when in an adventure
- Updated Leaderboards to show position on leaderboard when below top 100
- Updated VIP perks to show next level perks
- Updated VIP to display max level when reaching VIP 7
- Fixed enemies and player going on top of chests when a coin spawns on it
- Fixed boss clipping into player
- Fixed boss processing attacks while stunned
Version 1.1.33
Updated 2 years ago
Changelog Special Event v1.1.32 is here to help bring you some more bosses!
- Added Special Event
- Added display text for session stats while at a campfire
- Updated level select screen
- Updated leaderboard rewards
- Updated Merchant spawning
- Fixed stun chance bug... again
- Fixed Transaction pending bug... again
- Updated burn damage to increase by percentage: +1 per stat => 4% per stat with a starting of 4%
- Decreased sprite size of magic attacks
- Increased burn chance 1.5% => 2%
and more!
Version 1.1.24
Updated 2 years ago
Changelog More fixes inbound!
- Fixed Coins not saving if you switch from Hardcore to Classic playing Level Select
- Fixed ranking scores sending wrong scores if you switch from Hardcore to Classic playing Level Select
- Fixed claiming hardcore ranking VIP causes diamonds to not be redeemed
- Fixed themes not updating when leveling up VIP
- Fixed VIP themes still charging diamonds when it should be free for VIPs
- Added reconnect to servers for post score with low connection
- Added Battery saver (wip)
Version 1.1.20
Updated 2 years ago
Version 1.1.18 (2 variants)
Updated 2 years ago
Version 1.1.17
Updated 2 years ago
Changelog Deep breaths...
- Added Level up effect
- Added achievement for Flans and Mimics
- Added buy quantity with Merchant items
- Added sort for selling items
- Removed daily free diamonds
- Removed ads (if you paid to remove ads, you will receive 1,000 diamonds upon login)
- Reworked daily quests
- Updated equipment stat text
- Updated Mimics to "mimic" chests (Muahaha)
-Fixed Diamonds not updating after revive
-Fixed bleed not affecting Blood Knight
-Fixed boss loot bug
-Reduced info sent to server
Version 1.1.16 (2 variants)
Updated 2 years ago
Changelog - Reworked tutorial
- Added cap to Endure to 50%
- Added cap to Double Ore to 100%
- Added cap to Stun Chance to 50%
- Added cap to Hp Efficiency to 65%
- Added color animation when below 10% hp
- Fixed Armor death bug
- Fixed enemy aggression
- Fixed xp scaling
- Adjusted Self slow to work when insta-killing enemies
- Increased max upgrade cap to 5
Version 1.1.15
Updated 2 years ago