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Nine Worlds Adventure - A Viking Saga
Nine Worlds Adventure - A Viking Saga version history
‹ General InfoVersion | 1.5.1 |
Updated | 6 years ago |
Changelog | I have gone through all feedback, thank you so much! You guys are the best! * Game over When you run out of lives you do not have to start from the beginning anymore. Your progress is saved and you start from your latest checkpoint. * Controls You are no longer stunned and unable to make actions when you take damage. Attack hit box is tweaked so there should no longer be any missed attacks * Difficulty To make the learning curve less steep you now start the game with two extra hearths |
Version | 1.4.4 |
Updated | 6 years ago |
Changelog | Fix bug with game not re-loading properly in some rare cases after it had become inactive. |
Version | 1.4.3 |
Updated | 6 years ago |
Changelog | New implementation of In App Purchase, addressing some stability issues with Google Play |
Version | 1.4.2 |
Updated | 6 years ago |
Changelog | New implementation of In App Purchase, addressing some stability issues |
Version | 1.4.1 |
Updated | 6 years ago |
Changelog | New implementation of In App Purchase |
Version | 1.3.9 |
Updated | 6 years ago |
Changelog | Increased the time the player is immune after taking damage by 300% (0.5s to 1.5s) Decreased the knock back of the player when taking damage by 30% Added an in game purchase to remove all ads permanently Various minor bug fixes for asset loading which in rare cases could lead to a crash |
Version | 1.3.8 |
Updated | 6 years ago |
Changelog | Larger default and maximum size for buttons Tweak to minimize the "pinball" effect when the player bounces between enemies Minor bug fix for assets loading on some devices |
Version | 1.3.6 |
Updated | 6 years ago |
Version | 1.3.5 |
Updated | 6 years ago |
Changelog | Minor bugfix |