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MonstroCity: Rampage
MonstroCity: Rampage version history
‹ General InfoVersion | 19.07.09 |
Updated | 4 years ago |
Version | 18.07.18 |
Updated | 5 years ago |
Version | 18.04.11 |
Updated | 6 years ago |
Changelog | The Walking Dudes were not a fan of all the new turret modes and started a peaceful protest. After some talk, they've been convinced to start attacking again. - fixed a bug that prevented the Walking Dudes from damaging buildings |
Version | 18.04.06 |
Updated | 6 years ago |
Changelog | New firing modes for turrets: - The Zap Gun’s new mode shoots out plasma that does AOE damage to nearby Monsters. - The Cannon can turn into a Sonic Cannon, sacrificing damage for a knockback effect. - The Mortar can become a grenade launcher, firing faster and dealing damage in a smaller area. - The Rocket Launcher can change to a Cluster Missile with long range AOE damage. - The Sentry can shower a steady stream of damage on all nearby monsters as the “Spatter.” |
Version | 18.02.26 |
Updated | 6 years ago |
Changelog | Preparations for upcoming balance update: - Police Station will be available at City Hall level 2 - Cannons at levels 1 and 2 will have slightly reduced damage to compensate - Max Horn's turret stun duration has been increased slightly Optimizations: - Chat screen has been optimized, it will be most noticeable in busy syndicates - The Syndicate War map view has been optimized, especially for larger wars Monster Skin Prices: - All monster skins now cost gems |
Version | 17.11.20 |
Updated | 6 years ago |
Changelog | - Preparations for upcoming She-Rex monster release - Benny Bunny's ability now heals Monsters from a percentage of the ability damage - Jackalope ability damage increased in later levels - Very Rare and Epic Monsters received stat boosts - Storage caps have been modified for balance purposes. - Bank/Power Storage max level progression has been modified for balance purposes. |
Version | 17.10.24 |
Updated | 6 years ago |
Changelog | -Added new missions to replace the campaign. -Get rewards for completing missions. -Training battles have been added for new players. -Syndicate War resource rewards from battles have been increased for 30v30 and 50v50 wars. -Benny Bunny now gets 3 energy instead of 2 when he is recharged. -Son of Bobzilla now gets 2 energy instead of 1 when he is recharged. -Fire Departments received an increase to healing buildings. -Anti-Air and Mortar build times have been reduced. |
Version | 17.05.03 |
Updated | 6 years ago |
Version | 19.09.17 |
Updated | 4 years ago |
Version | 19.08.20 |
Updated | 4 years ago |