Discover

Topics

MonstroCity: Rampage

MonstroCity: Rampage version history

‹ General Info
123
Version 19.07.09
Updated 4 years ago
Version 18.07.18
Updated 5 years ago
Version 18.04.11
Updated 6 years ago
Changelog The Walking Dudes were not a fan of all the new turret modes and started a peaceful protest. After some talk, they've been convinced to start attacking again.

- fixed a bug that prevented the Walking Dudes from damaging buildings
Version 18.04.06
Updated 6 years ago
Changelog New firing modes for turrets:
- The Zap Gun’s new mode shoots out plasma that does AOE damage to nearby Monsters.
- The Cannon can turn into a Sonic Cannon, sacrificing damage for a knockback effect.
- The Mortar can become a grenade launcher, firing faster and dealing damage in a smaller area.
- The Rocket Launcher can change to a Cluster Missile with long range AOE damage.
- The Sentry can shower a steady stream of damage on all nearby monsters as the “Spatter.”
Version 18.02.26
Updated 6 years ago
Changelog Preparations for upcoming balance update:
- Police Station will be available at City Hall level 2
- Cannons at levels 1 and 2 will have slightly reduced damage to compensate
- Max Horn's turret stun duration has been increased slightly

Optimizations:
- Chat screen has been optimized, it will be most noticeable in busy syndicates
- The Syndicate War map view has been optimized, especially for larger wars

Monster Skin Prices:
- All monster skins now cost gems
Version 17.11.20
Updated 6 years ago
Changelog - Preparations for upcoming She-Rex monster release
- Benny Bunny's ability now heals Monsters from a percentage of the ability damage
- Jackalope ability damage increased in later levels
- Very Rare and Epic Monsters received stat boosts
- Storage caps have been modified for balance purposes.
- Bank/Power Storage max level progression has been modified for balance purposes.
Version 17.10.24
Updated 6 years ago
Changelog -Added new missions to replace the campaign.
-Get rewards for completing missions.
-Training battles have been added for new players.
-Syndicate War resource rewards from battles have been increased for 30v30 and 50v50 wars.
-Benny Bunny now gets 3 energy instead of 2 when he is recharged.
-Son of Bobzilla now gets 2 energy instead of 1 when he is recharged.
-Fire Departments received an increase to healing buildings.
-Anti-Air and Mortar build times have been reduced.
Version 17.05.03
Updated 6 years ago
Version 19.09.17
Updated 4 years ago
Version 19.08.20
Updated 4 years ago
123