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Monster Masters
Monster Masters version history
‹ General InfoVersion | 14.0.9372 (4 variants) |
Updated | 1 year ago |
Changelog | SMALL UPDATE BUG FIXES - Reduced lag - Reduced disconnections - Body Slam can now be dodged - Acrobatick Kick now doesn't MISS if enemy switches MONSTER BALANCE - Dizzy Dance: duration reduced from 7s to 6s - Dizzy Dance: base damage reduced from 11 to 7 - Leech Roots: duration reduced from 10s to 8s - Leech Roots: base heal reduced from 15 to 8 - Evil Eli: base damage reduced from 20 to 15 - Yansama: health reduced by 10% |
Version | 13.2.8564 |
Updated | 2 years ago |
Changelog | NEW STUFF - New loading screen: Valentine's Day! BUG FIXES - Fixed Paw waiting for enemy after Fly or Dash - Fixed Acrobatic Kick missing against Shell - Fixed some interrupting moves not working properly |
Version | 13.1.8479 (3 variants) |
Updated | 2 years ago |
Changelog | - New skins for starter monsters! - New loading screen (Christmas!) - New skill icons! - New battle interface - New rank menu interface |
Version | 12.0.7996 (3 variants) |
Updated | 2 years ago |
Changelog | HALLOWEEN UPDATE! - New player profile with cool stats! - New monster nickname feature! - New ranks! - New loading screen (Halloween!) - New music for battle and menu |
Version | 12.0.7965 (3 variants) |
Updated | 2 years ago |
Changelog | HALLOWEEN UPDATE! - New player profile with cool stats! - New monster nickname feature! - New ranks! - New loading screen (Halloween!) - New music for battle and menu |
Version | 11.0.7942 (3 variants) |
Updated | 2 years ago |
Changelog | HALLOWEEN UPDATE! - New player profile with cool stats! - New monster nickname feature! - New ranks! - New loading screen (Halloween!) - New music for battle and menu |
Version | 10.0.7657 |
Updated | 2 years ago |
Changelog | - New loading screen (summer time!) - New languages: Hindi, Korean, Japanese, Polish, Thai, Turkish, Vietnamese, Chinese (traditional) - New servers in India and South America to reduce lag - Battle visual effects optimised to reduce lag - Matchmaking improvements for 1200-1900 Fame - Switching animation is now shorter (activation time is the same) |
Version | 9.0.7304 (4 variants) |
Updated | 2 years ago |
Changelog | MONSTER BALANCE - Scare: activation time increased from 0,5s to 1s - Scare: energy cost increased from 3 to 4 - Shock Eli: now it disappears after colliding with enemy - Rainbow Eli: attribute damage reduced from +5 to +4 BUG FIXES - Fixed Jump not dodging melee moves - Fixed Fly and Dash dodging before activation bar is finished - Fixed monster stuck after using Dig - Fixed Leech using Leaf attribute, now it uses Bug attribute - Other bug fixes |
Version | 9.0.7267 (2 variants) |
Updated | 2 years ago |
Changelog | MONSTER BALANCE - Scare: activation time increased from 0,5s to 1s - Scare: energy cost increased from 3 to 4 - Shock Eli: now it disappears after colliding with enemy - Rainbow Eli: attribute damage reduced from +5 to +4 BUG FIXES - Fixed Jump not dodging melee moves - Fixed Fly and Dash dodging before activation bar is finished - Fixed monster stuck after using Dig - Fixed Leech using Leaf attribute, now it uses Bug attribute - Other bug fixes |
Version | 9.0.7262 (2 variants) |
Updated | 2 years ago |
Changelog | MONSTER BALANCE - Scare: activation time increased from 0,5s to 1s - Scare: energy cost increased from 3 to 4 - Shock Eli: now it disappears after colliding with enemy - Rainbow Eli: attribute damage reduced from +5 to +4 BUG FIXES - Fixed Jump not dodging melee moves - Fixed Fly and Dash dodging before activation bar is finished - Fixed monster stuck after using Dig - Fixed Leech using Leaf attribute, now it uses Bug attribute - Other bug fixes |