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Monster Masters

Monster Masters version history

‹ General Info
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Version 14.0.9372 (4 variants)
Updated 1 year ago
Changelog SMALL UPDATE

BUG FIXES
- Reduced lag
- Reduced disconnections
- Body Slam can now be dodged
- Acrobatick Kick now doesn't MISS if enemy switches


MONSTER BALANCE
- Dizzy Dance: duration reduced from 7s to 6s
- Dizzy Dance: base damage reduced from 11 to 7
- Leech Roots: duration reduced from 10s to 8s
- Leech Roots: base heal reduced from 15 to 8
- Evil Eli: base damage reduced from 20 to 15
- Yansama: health reduced by 10%
Version 13.2.8564
Updated 2 years ago
Changelog NEW STUFF
- New loading screen: Valentine's Day!

BUG FIXES
- Fixed Paw waiting for enemy after Fly or Dash
- Fixed Acrobatic Kick missing against Shell
- Fixed some interrupting moves not working properly
Version 13.1.8479 (3 variants)
Updated 2 years ago
Changelog - New skins for starter monsters!
- New loading screen (Christmas!)
- New skill icons!
- New battle interface
- New rank menu interface
Version 12.0.7996 (3 variants)
Updated 2 years ago
Changelog HALLOWEEN UPDATE!
- New player profile with cool stats!
- New monster nickname feature!
- New ranks!
- New loading screen (Halloween!)
- New music for battle and menu
Version 12.0.7965 (3 variants)
Updated 2 years ago
Changelog HALLOWEEN UPDATE!
- New player profile with cool stats!
- New monster nickname feature!
- New ranks!
- New loading screen (Halloween!)
- New music for battle and menu
Version 11.0.7942 (3 variants)
Updated 2 years ago
Changelog HALLOWEEN UPDATE!
- New player profile with cool stats!
- New monster nickname feature!
- New ranks!
- New loading screen (Halloween!)
- New music for battle and menu
Version 10.0.7657
Updated 2 years ago
Changelog - New loading screen (summer time!)
- New languages: Hindi, Korean, Japanese, Polish, Thai, Turkish, Vietnamese, Chinese (traditional)
- New servers in India and South America to reduce lag
- Battle visual effects optimised to reduce lag
- Matchmaking improvements for 1200-1900 Fame
- Switching animation is now shorter (activation time is the same)
Version 9.0.7304 (4 variants)
Updated 2 years ago
Changelog MONSTER BALANCE
- Scare: activation time increased from 0,5s to 1s
- Scare: energy cost increased from 3 to 4
- Shock Eli: now it disappears after colliding with enemy
- Rainbow Eli: attribute damage reduced from +5 to +4

BUG FIXES
- Fixed Jump not dodging melee moves
- Fixed Fly and Dash dodging before activation bar is finished
- Fixed monster stuck after using Dig
- Fixed Leech using Leaf attribute, now it uses Bug attribute
- Other bug fixes
Version 9.0.7267 (2 variants)
Updated 2 years ago
Changelog MONSTER BALANCE
- Scare: activation time increased from 0,5s to 1s
- Scare: energy cost increased from 3 to 4
- Shock Eli: now it disappears after colliding with enemy
- Rainbow Eli: attribute damage reduced from +5 to +4

BUG FIXES
- Fixed Jump not dodging melee moves
- Fixed Fly and Dash dodging before activation bar is finished
- Fixed monster stuck after using Dig
- Fixed Leech using Leaf attribute, now it uses Bug attribute
- Other bug fixes
Version 9.0.7262 (2 variants)
Updated 2 years ago
Changelog MONSTER BALANCE
- Scare: activation time increased from 0,5s to 1s
- Scare: energy cost increased from 3 to 4
- Shock Eli: now it disappears after colliding with enemy
- Rainbow Eli: attribute damage reduced from +5 to +4

BUG FIXES
- Fixed Jump not dodging melee moves
- Fixed Fly and Dash dodging before activation bar is finished
- Fixed monster stuck after using Dig
- Fixed Leech using Leaf attribute, now it uses Bug attribute
- Other bug fixes
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