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MetaSoul
MetaSoul version history
‹ General InfoVersion | 1.1.1 (3 variants) |
Updated | 1 year ago |
Changelog | ◆ PVP System Added - PVP is Seasonal (one month) - Calculating scores based on relative scores - Rewards give depending on ELO ◆ Summoning Event - PVP Update Commemorative Event ◆ Adding a Fever Time System Fever Time Bonus: - Damage is boosted to 150% - Skill charge rate 200% - Fever time duration is 10 seconds |
Version | 1.1.0 (2 variants) |
Updated | 1 year ago |
Changelog | ◆ PVP System Added - PVP is Seasonal (one month) - Calculating scores based on relative scores - Rewards give depending on ELO ◆ Summoning Event - PVP Update Commemorative Event ◆ Adding a Fever Time System Fever Time Bonus: - Damage is boosted to 150% - Skill charge rate 200% - Fever time duration is 10 seconds |
Version | 1.0.5 (2 variants) |
Updated | 1 year ago |
Changelog | Server Stabilization |
Version | 1.0.4 (3 variants) |
Updated | 1 year ago |
Changelog | ◆ NFT - Added Character NFT - Added Coin Mining Lab system - Added Character Collection System ◆ Stage - Stage Extensions to 20-10 - Change Stage Drop Rewards to elemental specific - Heal Skill Balancing - Change Support Class Stats ◆ Other - Fixed various bugs - Timer bug fixes (added a timer to energy charging) |
Version | 1.0.3 (2 variants) |
Updated | 1 year ago |
Changelog | ◆ Fixed an issue where decimal representation was incorrect in a particular system language. |
Version | 1.0.2 |
Updated | 1 year ago |
Changelog | "◆ NFT - Added NFT Merge system - Added export function to homepage - Added the correct VIP rewards for Season Missions ◆ Balancing - Season and Master Mission rewards increased - Added free daily package, free package for one week ◆ Gameplay - Added AutoSkill button increased Autoplay Speed ◆ Others - Added a button to change the main screen image - Added inventory card tooltip by pressing for 1 second - Added skip function when summoning - Summon list UI scrolling on/off function added " |
Version | 1.0.1 (2 variants) |
Updated | 1 year ago |
Changelog | ◆ Improved gameplay readability (5 coloured stands in order) ◆ Figure NFT value increase (coin dungeon additional coin acquisition) ◆ Coin dungeon information added ◆ Added hero card lock function ◆ Achievement - Removed the achievement of combat power (acquired illegally due to some terminal errors) ◆ Healers now heal correctly in percentile % ◆ Monster rebalanced to be more fair and longer for later stages. ◆ Visual touch-ups for alot of the hero cards ◆ Fixed several major bugs |