The project: (Original game was in Portuguese, this is the English Version of Natal Perdido)
Emilia is an ordinary girl living at the top of a mountain until strange things start to happen, demons and angels are facing each other to decide whose human souls are, an event that will be known to everyone as the Lost Xmas.
----------------------------- The gameplay:
Lost Xmas has simple gameplay and currently the game has onscreen controls, gamepad support, 8 directions and touchscreen battles. Battles are in turns and with animated enemies, the whole soundtrack of the game is professional, combat mechanics are traditional, Attack, Defense, Skills and Items, but the acquisition of spells is different from the usual, in most games the characters acquire new spells through mastery and reading scrolls, spellbooks and so on. In Lost Xmas new spells are unlocked as the player finds or acquires verses scattered throughout the game, these verses when equipped grant the character new abilities, status, and attributes according to the passage described in it.
The characters are divided into classes, currently the game has 4 playable characters and 2 classes.
- Emilia, Human - 22 Years Old, Curious. Our protagonist. - Josh, Ex Angel - Currently Human. He came down to help. - Barba, Nephilim - Nearly young, Master Blacksmith. - Seth, Nephilim - 122 years old, Swordsman. Calm, Serene and Quiet.
At the moment the game has two villains.
- Samael (Sam) - The enemy, the one that causes rebellion. - Baal - Guardian of the Labyrinth of ... Baal. Dumb like a door.
----------------------------- When purchasing this game keep in mind that this is a fully independent project under development created with great affection by one person, this one that tells you, know that I put all my effort into it and that the updates will continue for a long time. The main idea is to offer a fully mobile OLD SCHOOL style RPG complete with turn battles, many equipment, legendary weapons, skills, NPCs, characters with a deep and mysterious story, the game has secrets, easter eggs and secret passages of which it is quite possible that only 1% of players find out.
All criticism, suggestions and compliments can be sent to email > [email protected] And be absolutely sure that I will read everything and answer as much as possible.
> If you have any interest in contributing to the development of this game please also contact me by email above, any help is welcome.