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Lab Run
Lab Run version history
‹ General InfoVersion | 1.998 |
Updated | 5 years ago |
Version | 3.53 (4 variants) |
Updated | 2 months ago |
Changelog | * Better jump responsiveness * Added ghost to stamina bar * Fixed spikes spawing out of thin air * Main menu now changes based on story progress * Improved UI for editing rotating obstacles * Obstacle timing in level now consistent with what's shown in editor * Obstacles can now be slienced * Updated to SDK 33 |
Version | 3.52 (5 variants) |
Updated | 4 months ago |
Changelog | * Added ghost to stamina bar * Fixed spikes spawing out of thin air * Main menu now changes based on story progress * Improved UI for editing rotating obstacles * Obstacle timing in level now consistent with what's shown in editor * Obstacles can now be slienced * Updated to SDK 33 |
Version | 3.51 (9 variants) |
Updated | 1 year ago |
Changelog | * Fixed spikes spawing out of thin air * Main menu now changes based on story progress * Improved UI for editing rotating obstacles * Obstacle timing in level now consistent with what's shown in editor * Obstacles can now be slienced |
Version | 3.5 (9 variants) |
Updated | 1 year ago |
Changelog | * Main menu now changes based on story progress * Improved UI for editing rotating obstacles * Obstacle timing in level now consistent with what's shown in editor * Obstacles can now be slienced |
Version | 1.3 |
Updated | 6 years ago |
Changelog | * Fixed broken textures issue caused by context loss * Fixed some Achievements |
Version | 3.4 (10 variants) |
Updated | 1 year ago |
Changelog | * Improved UI for editing rotating obstacles * Obstacle timing in level now consistent with what's shown in editor * Obstacles can now be slienced |
Version | 3.311 |
Updated | 2 years ago |
Changelog | * Majorly improved load-time for older Android versions * Improved in-app reviewing and donations UI * Fixed a bug with lasers placed at the start of levels * Bots will no longer run forever * Fixed achievement notification disappearance * Moved loading of assets and Test Tracks onto background threads * Fixed obstacles with variant set to auto not getting the right variant * Plants |