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KoGaMa
KoGaMa version history
‹ General InfoVersion | 2.30.31 (2 variants) |
Updated | 11 months ago |
Changelog | - Bug fixes and improvements |
Version | 2.30.30 (3 variants) |
Updated | 11 months ago |
Changelog | - Bug fixes and improvements |
Version | 2.30.29 (3 variants) |
Updated | 11 months ago |
Changelog | - Bug fixes and improvements |
Version | 2.30.28 (3 variants) |
Updated | 1 year ago |
Changelog | New builder feature added: Animated Door! New HUD when playing for touch devices! |
Version | 2.30.27 (2 variants) |
Updated | 1 year ago |
Changelog | - Bug fixes and improvements |
Version | 2.30.26 (3 variants) |
Updated | 1 year ago |
Changelog | The Heal Ray can now be used on your enemies in games with teams to leech life, otherwise it works as before. |
Version | 2.30.25 (2 variants) |
Updated | 1 year ago |
Changelog | - Bug fixes and improvements |
Version | 2.30.24 (2 variants) |
Updated | 1 year ago |
Changelog | - Bug fixes and improvements |
Version | 2.30.23 (3 variants) |
Updated | 1 year ago |
Changelog | Besides fixing bugs we have also increased distance in the settings of the camera cube to be able to make different type of experiences! |
Version | 2.30.22 (2 variants) |
Updated | 1 year ago |
Changelog | New Feature: Vehicle Energy! Now, you can toggle whether or not a vehicle requires energy to run! Not only that, you can also adjust how much energy the vehicle uses and how big the vehicle’s energy tank is. Simply right-click the vehicle, click Settings and click on the Vehicle Energy button to toggle the feature. Speaking of the energy source: You can find it in the Blueprints tab in the Shop. The model for it can also be customized! |