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Allied Invasion of Italy 1943-1945 (free)

Allied Invasion of Italy 1943-1945 (free) version history

‹ General Info
Version 3.2.2.2
Updated 6 years ago
Changelog v3.2.2.
+ Line-of-Sight (LOS) and Fog-of-War (FOW) improvements
+ FAQ opens website instead of pop-up dialog with all the text
+ Setting: Unit Markers: Increase size switch (tablets)
+ Slightly rounded HP and MP square
+ Material Design changes

v3.2
+ Setting: Separate switch for Bombardment dialog
+ Setting: Minimap Touch: Full Screen Map or jump to location
+ Combat: Both River & having over -4 MPs block support
+ Setting: Turn ** markers ON/OFF
Version 3.2.0.2
Updated 6 years ago
Changelog + Setting: Separate switch for Bombardment dialog
+ Tapping hexagon with multiple enemy units shows popup
+ Seizing City: Rewards, Enemy units withdrawing in shock skipped on smallest cities
+ Setting: Minimap Touch: Full Screen Map or jump to location
+ Combat: Both River & having over -4 MPs block support
+ Yellow **: One of the most inexperienced formations
+ Storm marker on unit is now OO, City marker CC
+ Settings View: Locked down options are blue
+ Setting: Turn ** markers ON/OFF
Version 3.0.0.6
Updated 6 years ago
Changelog + Setting: Less Units: Create only X % of units
+ Capturing major city might cause nearby enemy units to step back
+ Next Unit selection order: 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units
+ End turn dialog shows number of units with MPs marked done
+ Unused B17 strikes expire between turns
+ Settings: ON/OFF switch for Generals
+ Small Axis R35 tank units
+ New background pattern #18
+ 100 new quotations
+ HOF cleanup
Version 2.6.2.4
Updated 7 years ago
Changelog v2.6.2
+ Dugouts & minefields cannot be selected once placed on map
+ ## Marker on unit if hexagon has a road
+ 2 background patterns 16, 17
+ Minimap: Bigger maximum size
+ Icon Improvements II
+ Logo edits

v2.6
+ Floating Zoom buttons
+ Setting: Black cloud over unseen enemy hexagons
+ Combat: Support from nearby units varies more based on HP
+ Combat Formula: Random element is less volatile
+ Shift Focus: General gives up 5 MPs, closest General +2 MPs
+ FOW tweaks: HP & Fatigue affect more
Version 2.6.0.2
Updated 7 years ago
Version 2.4.0.6
Updated 7 years ago
Changelog v2.4
+ Next button shows Number of unmoved units
+ Fatigue v3 (less from traffic, more from combat & enemy units, nearby own units reduce effect)
+ Between turns fatigue: enemy units/area, negative MPs, distance to own city
+ Move fatigue: traffic, enemy units/area, move in contested province
+ City Icons: New option: Group of black houses
+ Green Moverange
+ Intelligence: Might spot enemy units, Separate headline
+ Unit in city: white O marker on black background
+ 100 new quotes
+ HOF cleanup
Version 2.4.0.4
Updated 7 years ago
Changelog v2.4
+ Next button shows Number of unmoved units
+ Fatigue v3 (less from traffic, more from combat & enemy units, nearby own units reduce effect)
+ Between turns fatigue: enemy units/area, negative MPs, distance to own city
+ Move fatigue: traffic, enemy units/area, move in contested province
+ City Icons: New option: Group of black houses
+ Green Moverange
+ Intelligence: Might spot enemy units, Separate headline
+ Unit in city: white O marker on black background
+ 100 new quotes
+ HOF cleanup
Version 2.4.0.2
Updated 7 years ago
Changelog v2.4
+ Next button shows Number of unmoved units
+ Fatigue v3 (less from traffic, more from combat & enemy units, nearby own units reduce effect)
+ Between turns fatigue: enemy units/area, negative MPs, distance to own city
+ Move fatigue: traffic, enemy units/area, move in contested province
+ City Icons: New option: Group of black houses
+ Green Moverange
+ Intelligence: Might spot enemy units, Separate headline
+ Unit in city: white O marker on black background
+ 100 new quotes
+ HOF cleanup
Version 1.2.1.6
Updated 8 years ago
Version 1.2.1.4
Updated 8 years ago
Changelog v1.2