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Infinitode - the Infinite Tower Defense
Infinitode - the Infinite Tower Defense version history
‹ General InfoVersion | 0.53 (4 variants) |
Updated | 6 years ago |
Changelog | - Balanced (significantly reduced) requirements of waves in hardcore mode, now it is guaranteed you can get all the prizes for all levels - Button for rapid upgrade of towers (can be enabled in the settings) - Screen now does not turn off while playing - Fixed bugs - Improved GUI performance |
Version | 0.52 (2 variants) |
Updated | 6 years ago |
Changelog | - Added buttons for moving the entire map in the Map Editor - Added tile filter in Map Editor - New level - Added daily quests - Prizes for playing in hardcore mode are increased - The global improvements icon in the main menu now shows how many improvements can be installed |
Version | 0.51 (2 variants) |
Updated | 6 years ago |
Changelog | - Hardcore mode (more details at https://www.facebook.com/infinitodegame/posts/344727562633768). - Enemies poisoned with multiple Venom towers have multiple poison icons over them. - Fast enemies slow down by 5% with each poison effect and get +5% damage from other towers. - More details on the Game Over screen. - Bug fixes. |
Version | 0.50 |
Updated | 6 years ago |
Version | 0.44 |
Updated | 7 years ago |
Changelog | - Enemies now can't be stunned while being stunned (stun effect will not be reset and enemies will receive less immunity to stunning) - Enemies lose immunity to stunning over time, stun duration reduced by 30% - Enemies will not jump over long distances after freezes (for example, with an incoming call) - Bug fixes and improvements - Toxic enemies regenerate 1% HP every second - New global upgrades for max tower level - Call new waves automatically by holding the clock button - New level |
Version | 0.43 (2 variants) |
Updated | 7 years ago |
Changelog | - Bug fixes and small improvements - New enemy - New levels - Tile upgrade menu and few more changes in the Map Editor |
Version | 0.42 |
Updated | 7 years ago |
Changelog | - GUI improvements - Tower balancing - New level - Chinese and Portuguese translations - New enemy - Icy - Leaderboards - Bug fixes and performance improvements Please visit https://www.facebook.com/infinitodegame/ for complete list of changes. |
Version | 0.41 |
Updated | 7 years ago |
Changelog | - Added additional settings - Optimization and bug fixes - Bonus enemy is now vulnerable to one of the 5 least used towers instead of 1 - SuperBoss - health slightly reduced - Rockets explode near (almost) any enemy they fly through - Bonus enemy receives more damage from all tower types (2% instead of 1%) - Reduced price of basic levels |
Version | 0.38 |
Updated | 7 years ago |
Changelog | - Handbook - Bug fixes and optimizations - Multishot now deals more damage to Fast enemies - Minigun now deals less damage to Strong enemies - Damage of Air tower x2 - Jet enemies appear in larger groups - Health of Air enemies was increased - Explosion range and damage of Missile tower was increased - New enemy - Light - New level If you want to see this game in other language, please help us translate it: |
Version | 0.37 |
Updated | 7 years ago |
Changelog | - Added Google Play Game Services - achievements and saved games in the Cloud - Added 180 degrees screen rotation - Minor fixes - Decreased wave requirements to unlock 2-nd level - First wave starts only by player decision - Added full screen mode toggle into Settings (disabled by default) - Added functionality for system "Back" button Handbook will be available in the next update, currently working on it |