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Industry Idle
Industry Idle version history
‹ General InfoVersion | earlyaccess.598 (5 variants) |
Updated | 3 months ago |
Changelog | Update Norwegian, Czech, Portuguese (Brazil) and Chinese translation |
Version | earlyaccess.596 (3 variants) |
Updated | 6 months ago |
Changelog | - If you own either expansion packs, you can double your offline earning without watching a reward video - Bugfix: When Factory Mining policy is active, wholesale orders will not contain natural deposits - Bugfix: When Pumpkin Battery or Pumpkin Steel is active, the corresponding research buildings are not shown in Research center - Add in-game notification about seasonal events in Policy Center |
Version | earlyaccess.593 (5 variants) |
Updated | 8 months ago |
Changelog | - Introducing weekly free premium city roster: every week, a city in either of the expansion packs will be free for all players regardless of expansion pack ownership - Previously, if your account has connected to another game profile, it will fail authentication silently. Now the game will show 'Account Connected' check in Headquarter - Bugfix: In previous patch, the trade quota calculation is incorrect. This patch corrects the calculation: profits result from trading will be excluded whe...... |
Version | earlyaccess.582 (5 variants) |
Updated | 9 months ago |
Changelog | - Update translations - Balance: When calculating market-cap based trade quota, trades since the last market update will be excluded (@FishPond) - QoL: The game will try to renew authentication if it expires. There's also a new button in Headquarter to manually renew authentication (@FishPond) - Upgrade game engine and runtime frameworks - this should help improve compatibility (@FishPond) |
Version | earlyaccess.580 (3 variants) |
Updated | 1 year ago |
Changelog | - Added Turkish and Bahasa language in chat (@FishPond) - Hide Produce All Crops Swiss Boost if the game does not have Expansion Pack 2 (@FishPond) - Bugfix: Activating Electric Fish Pond policy without Hydro Power Plant will cause Fish Pond to malfunction (@FishPond) - QoL: Add building count in building panel (@WingedLeo) - QoL: Add a warning if a building does not benefit from certain policies (@WingedLeo) |
Version | earlyaccess.577 |
Updated | 1 year ago |
Changelog | 0.20.3-build.327 - New anti-cheat mechanism: previously repeated trades with cheating account will result in an anti-cheat ban. This process involves a lot of investigation and takes a lot of effort. Now this will result in a trade suspension - you can resume trading after returning all the profits made from trades with the cheating account. This can be resolved automatically in Player Trade UI (@FishPond) - Add a page showing past player trades (by @FishPond) ...... |
Version | earlyaccess.572 (4 variants) |
Updated | 1 year ago |
Changelog | We are live on Google Play. This update contains lots of new content, bugfixes and performance improvements. Please read in-game patch notes for details. |
Version | earlyaccess.571 (5 variants) |
Updated | 1 year ago |
Changelog | - Bugfix: Fix a bug where some buildings are not appearing in Research Lab on maps that meet the unlock requirement - Bugfix: If a building is shut down, it will not be supply-chained boosted (boost will be given to other eligible buildings) - QoL: Add 'Set as Default' for production settings in building page |
Version | earlyaccess.570 (4 variants) |
Updated | 1 year ago |
Changelog | - Buildings with multiple recipes now shows an icon indicating current production recipe: we are still missing some icons for certain recipes. If you'd like to help add missing icons, contact me directly - Seasonal harvest: Farmland and Greenhouse will produce pumpkin in October. Pumpkin productions are doubled! - Seasonal recipes: Bakery will produce pumpkin pie (from pumpkin, flour, butter and milk) and drink factory will produce pumpkin spice latte (from pumpkin, refined sugar, coffee and ... |
Version | earlyaccess.529 (5 variants) |
Updated | 1 year ago |
Changelog | 0.19.1 - Balance: Now auto sell capacity upgrade will grant a baseline capacity: even if your production is zero, you will still be able to auto sell a certain amount. This amount is affected by Swiss production modifier boost/upgrade - Bugfix: Fix a bug where tariff rate is not calculated corrected based on price difference - Bugfix: Fix a bug where Hydro Farming policy will break Greenhouses if there's no hydro dams - Update translation files - a big thank you to all community translators |