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Industry Idle

Industry Idle version history

‹ General Info
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Version earlyaccess.598 (5 variants)
Updated 3 months ago
Changelog Update Norwegian, Czech, Portuguese (Brazil) and Chinese translation
Version earlyaccess.596 (3 variants)
Updated 6 months ago
Changelog - If you own either expansion packs, you can double your offline earning without watching a reward video
- Bugfix: When Factory Mining policy is active, wholesale orders will not contain natural deposits
- Bugfix: When Pumpkin Battery or Pumpkin Steel is active, the corresponding research buildings are not shown in Research center
- Add in-game notification about seasonal events in Policy Center
Version earlyaccess.593 (5 variants)
Updated 8 months ago
Changelog - Introducing weekly free premium city roster: every week, a city in either of the expansion packs will be free for all players regardless of expansion pack ownership
- Previously, if your account has connected to another game profile, it will fail authentication silently. Now the game will show 'Account Connected' check in Headquarter
- Bugfix: In previous patch, the trade quota calculation is incorrect. This patch corrects the calculation: profits result from trading will be excluded whe......
Version earlyaccess.582 (5 variants)
Updated 9 months ago
Changelog - Update translations
- Balance: When calculating market-cap based trade quota, trades since the last market update will be excluded (@FishPond)
- QoL: The game will try to renew authentication if it expires. There's also a new button in Headquarter to manually renew authentication (@FishPond)
- Upgrade game engine and runtime frameworks - this should help improve compatibility (@FishPond)
Version earlyaccess.580 (3 variants)
Updated 1 year ago
Changelog - Added Turkish and Bahasa language in chat (@FishPond)
- Hide Produce All Crops Swiss Boost if the game does not have Expansion Pack 2 (@FishPond)
- Bugfix: Activating Electric Fish Pond policy without Hydro Power Plant will cause Fish Pond to malfunction (@FishPond)
- QoL: Add building count in building panel (@WingedLeo)
- QoL: Add a warning if a building does not benefit from certain policies (@WingedLeo)
Version earlyaccess.577
Updated 1 year ago
Changelog 0.20.3-build.327
- New anti-cheat mechanism: previously repeated trades with cheating account will result in an anti-cheat ban. This process involves a lot of investigation and takes a lot of effort. Now this will result in a trade suspension - you can resume trading after returning all the profits made from trades with the cheating account. This can be resolved automatically in Player Trade UI (@FishPond)
- Add a page showing past player trades (by @FishPond)
......
Version earlyaccess.572 (4 variants)
Updated 1 year ago
Changelog We are live on Google Play. This update contains lots of new content, bugfixes and performance improvements. Please read in-game patch notes for details.
Version earlyaccess.571 (5 variants)
Updated 1 year ago
Changelog - Bugfix: Fix a bug where some buildings are not appearing in Research Lab on maps that meet the unlock requirement
- Bugfix: If a building is shut down, it will not be supply-chained boosted (boost will be given to other eligible buildings)
- QoL: Add 'Set as Default' for production settings in building page
Version earlyaccess.570 (4 variants)
Updated 1 year ago
Changelog - Buildings with multiple recipes now shows an icon indicating current production recipe: we are still missing some icons for certain recipes. If you'd like to help add missing icons, contact me directly
- Seasonal harvest: Farmland and Greenhouse will produce pumpkin in October. Pumpkin productions are doubled!
- Seasonal recipes: Bakery will produce pumpkin pie (from pumpkin, flour, butter and milk) and drink factory will produce pumpkin spice latte (from pumpkin, refined sugar, coffee and ...
Version earlyaccess.529 (5 variants)
Updated 1 year ago
Changelog 0.19.1
- Balance: Now auto sell capacity upgrade will grant a baseline capacity: even if your production is zero, you will still be able to auto sell a certain amount. This amount is affected by Swiss production modifier boost/upgrade
- Bugfix: Fix a bug where tariff rate is not calculated corrected based on price difference
- Bugfix: Fix a bug where Hydro Farming policy will break Greenhouses if there's no hydro dams
- Update translation files - a big thank you to all community translators
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