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Heroes of Steel RPG

Heroes of Steel RPG version history

‹ General Info
Version 4.4.11
Updated 6 years ago
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v4.4.11 - 6/22/2017
- Added 2 new dungeons in the final Ember area in Episode 4
- Added ability to exit Ember and return to war camps
- More Episode 4 content coming in next releases
- Wherever shown, Buffs and Curses include level #
- Fixed story issues related to Vlotgar's fate
Version 4.4.9
Updated 6 years ago
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v4.4.9 - 6/13/2017
- Added more magical gear to loot groups in Episode 4
- Fixed issues with new accuracy and weapon stat display
- Fixed issues with armors impossible to craft, fixed Kiresh Bolter
- Fixed map bugs and typos

v4.4.7 - 5/23/2017
- Fixed issue leaving Tower Battlements in Episode 4
- Fixed loot group issues around Tretherin Staff
Version 4.4.7
Updated 6 years ago
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v4.4.7 - 5/23/2017
- Fixed issue leaving Tower Battlements in Episode 4
- Fixed loot group issues around Tretherin Staff
- Magical weapon stats shown inline with accuracy and defense
- Accuracy and Defense display indicate strong dice with an 's'
- Accuracy and Defense display show calculated totals for all dice pools
- Fixed map bugs
Version 4.4.5
Updated 7 years ago
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v4.4.5 - 5/15/2016
- Fixed Kyera's legendary items to have +1 Move Point bonus
- Re-fixed issue with leveling Sneak or Mystic Talents after story event
- Fixed issues with spikes on Tower Battlements and repeat dialogs after Restore
- Fixed issue with disappearing Stealth and Dodge bonuses in Crafting display
- Fixed map bugs and typos
Version 4.4.3
Updated 7 years ago
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v4.4.3 - 4/28/2017
- Added 16 new Bloodstones to Episode 1 - craft early & often!
- Fixed issues with Vincent's Legendary Weapon
- Fixed Head Taker's Boon and Words of Holy Bond items
- Fixed issue with leveling talents, re-ordering group after new story events
- Fixed issues with Crafted Armors
- Fixed exit in Ruins of Platinum Peak, impassible tiles in Great Salt Flats, empty chests
Version 4.4.1
Updated 7 years ago
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v4.4.1 - 4/22/2017
- Epic Episdoe 4 Expansion Pack, the penultimate story update!
- Start new story arc by visiting the Crone at palace in Freeport
- Meet with Laranda d'Colliar via Balgair in Freeport tavern
- Added 12 new dungeons & 15 new monster types and major bosses
- Added 120+ new epic weapons, armor and gear
- New Legendary Items events for Kyera, Vincent
- Fixed map bugs and typos
Version 4.3.3
Updated 7 years ago
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v4.3.3 - 3/19/2017
- Improved New Crafting System, after crafting tuning item is displayed
- Crafting create mighty enchantment from mundane Weapon or Armor
- Each Crafting costs 2 Bloodstones, tuned with magic; use your Bloodstones wisely
- Thousands of new magical weapons and armors
- Magical weapons with +Move, +Dodge, +Parry & +Stealth
- Boost-In to Episode 2 gains +10 Bloodstones
Version 4.3.1
Updated 7 years ago
Changelog E-mail [email protected] for support

v4.3.1 - 3/13/2107
- New Crafting System: visit any smith to craft
- Crafting create mighty enchantment from mundane Weapon or Armor with magical power
- Each Crafting costs 2 Bloodstones, tuned with magical gear; use your Bloodstones wisely
- Thousands of new magical weapons and armors
- Magical weapons can add +Move, +Dodge, +Parry and +Stealth
- Improved all Legendary Items
- Boost-In to Episode 2 gains +10 Bloodstones
Version 4.2.79
Updated 7 years ago
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v4.2.79 - 1/14/2016
- Rebuild v2 waystation / campsite / inn interfaces
- Fixed bug where first turn after load, some monsters getting double buffs
- Fixed bug with Fire Res stacking from All Elemental Res
- Improved UI elements across the game
- Clarified that +Damage bonus from Strength does not effect Dual Wield

v4.2.75 - 1/1/2016
- fast travel between Freeport, Brunehorn and Granthorn
Version 4.2.73
Updated 7 years ago
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v4.2.73 - 12/28/2016
- Marker added to highlight current character
- Rebalanced Krete monsters across game - lower spot, lessened some ranges
- Fixed issue with Sell All and gear
- Improving UI elements across the game

v4.2.65 - 11/26/2016
- Re-balanced use of Talents by bosses in Episode 2 - 4
- Rebuilt main menu
- Fixed bug with some enemy curses not applying first turn, especially Stuns