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Heroes Of Dire
Heroes Of Dire version history
‹ General InfoVersion | 1.4.5 (2 variants) |
Updated | 4 years ago |
Changelog | - World Map bug fixes and visual improvements - Fighter "discovered item" upgrades too high level for dungeons - Too many popups! You can pick which popups to stop seeing. - iOS: Dark lighting obscures character model features |
Version | 1.3.11 |
Updated | 6 years ago |
Changelog | - Fixed: Client crashes often in battles - Fixed: Daily Reward login message time is incorrect - Invasions drop better loot - Recalling Guild Hall will not remove territory - Guild Hall Vaults do not block movement once guards attacked - Item Condition loss on death now 3 to 4 points (was 5 to 8) - Item Max Condition loss on death now 50% chance (was 100%) - Daily battle rewards! Fight to win powerful gear! |
Version | 1.3.8 |
Updated | 6 years ago |
Changelog | - Fixed: Item Auction search filters broken (iOS) - Fixed: Golem dash 5 tiles doesn't work (iOS) - Fixed: Gear swap doesn't keep current item at top of the list - Link resources and relics in chat - No fog-of-war in The Arena - Improved item and fighter list search and sort filters - Dungeon Masters may control an NPC and live stream the fight! - One-handed healing weapons damage and healing increased - Mage Blink adds +1 Time (no longer free action) - IN PLAYTESTING! and more... |
Version | 1.3.5 |
Updated | 6 years ago |
Changelog | - XP gains for non-ascended non-hardcore fighters increased - All XP Potions improved and give more XP - Hardcore Fighter XP penalty from PvP reduced to 5% (was 10%) - Transmute Hardcore potion works on Level 10 non-ascended fighters - Mail Armor move speed reduced to 3 (was 4) - Plate Armor move speed reduced to 4 (was 5) - Crafted items are stamped with the maker's mark - Quick Teleport resources and relics back to your guild hall - Squads cannot guard with an enemy in nearby tiles and more! |
Version | 1.3.4 |
Updated | 7 years ago |
Changelog | Fixed: Memory error crashing some desktop clients Always see battle shot clock: Settings -> Gameplay - Territory: Hourly leaderboard awards players and guilds - Territory: Double PvP Skull rewards in captured guild tiles - Territory: Powerful NPCs will not auto-attack players - Territory: Guild members move faster in captured tiles - Territory: Guild members have fog-of-war visibility - Territory: Guild members receive bonus XP from battles and more... |
Version | 1.3.3 |
Updated | 7 years ago |
Changelog | - Double PvP Skull rewards earned in Guild Halls - Click icon to pin items and fighters to top of lists - "Bound To Account" icon on item and fighter list buttons - Quests: Earn lower rank squad requirements with higher rank enemy - Quests: Minion requirements for solo quests is reduced - Abusive PvP combat stalling will penalize the account owner - More resources spawn in The Arena - Show health bar number values (Settings->Gameplay->Health Bar) ...and more! |
Version | 1.3.2 |
Updated | 7 years ago |
Changelog | - Squads can guard when not in a guild - The Arena: Quick Travel Locations for Level 8, 12, 16, and 20 - The Arena: Battle over valuable crafting resources - The Arena: Fighters earn double PvP Skull Rewards - The Arena: Higher chance of SEARCH digging up items and fighters - The Arena: All resources restore as though in a Guild Hall Vault - The Arena: Your squad must be Skull Worthy to be in The Arena - Increased all XP gains, increased XP from PvP, and any battle loss and more... |
Version | 1.3.1 |
Updated | 7 years ago |
Changelog | - PvE-only players earn significantly more XP - Reduced gear requirements to make squad worthy of PvP Skull Rewards - Changed color of PvP-flagged players to be different from NPCs - Hotkey to open the Quest menu - New free gifts at 600, 1000, and 2000 battle wins! - Players with PvP off won't get pulled into friend's PvP battle - Squads must be PvP Skull Worthy to attack another player - Hardcore fighters earn 2 PvP Skulls per kill - Killing hardcore fighters earn 2 PvP Skulls and more... |
Version | 1.2.5 |
Updated | 7 years ago |
Changelog | - Fixed: Player Heroes start at Initiate (R1). Should be Apprentice (R2) - Fixed: Heroes sort to bottom of fighter lists. Should be top. - The in-game World Map (work in progress!) - Resist penalties for non-human Heroes reduced by 50% - Chat menu online player list - Faster combat animation times - Added more time to player shot clock timers - New Potion: Transmute Fighter to Hardcore - New Potion: Transmute Fighter to Easy Mode |
Version | 1.1.27 |
Updated | 7 years ago |
Changelog | - Fixed: LOW POWER MODE breaks the entire game - Fixed: Ascended fighters level displayed correct |