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GLADIABOTS - AI Combat Arena
GLADIABOTS - AI Combat Arena version history
‹ General InfoVersion | Alpha 11 |
Updated | 6 years ago |
Changelog | - Added a new campaign mode - Added "Eagle Prime" and "Kuratas" machine gun models - Removed team composition constraint in sandbox (test) mode - Added auto-redeploy on victory option - Added a fast AI edition option - Added portrait orientation support - Balancing tweaks - Implemented offline access to multiplayer matches - Improved training missions - Improved favorite targets system - More improvements and fixes: http://roadmap.gladiabots.com |
Version | Alpha 10.4 |
Updated | 6 years ago |
Changelog | Fixed counting conditions when there's no valid target |
Version | Alpha 10.2 |
Updated | 6 years ago |
Changelog | - Improved game graphics - Added counting conditions - Authorized filters and "Exists" condition on the "Myself" target type - Reduced package size - Fixed tutorials More details on the roadmap: http://roadmap.gladiabots.com |
Version | Alpha 10.1 |
Updated | 6 years ago |
Changelog | Fixed pro version purchase restoration after re-installing the game Fixed the "report a bug" button behavior Improved UI Improve game camera's AI Restored in-game leaderboard (requested by the community) Disabled the 10 max pending private matches rule Removed the node deletion confirmation message More details at http://roadmap.gladiabots.com |
Version | Alpha 10 |
Updated | 6 years ago |
Changelog | New free to play model (https://forum.gladiabots.com/viewtopic.php?f=5&t=998) Added undo/redo buttons in AI editor Added rewind button in replays Added tournament list in career mode Added more player stats Changed AI check order (https://forum.gladiabots.com/viewtopic.php?f=5&t=997) Improved leaderboard Improved matchmaking More bug fixes and improvements |