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EndCycle VS

EndCycle VS version history

‹ General Info
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Version 2.3 (4 variants)
Updated 1 year ago
Changelog + Added Magnet and Repel status ailments
+ Magnet: Pulls in objects towards entity for a short period of time!
+ Repel: Pushes away objects from entity for a short period of time!
* Spectating in lobbies is now the default setting
* Characters:
* Fin: Added "Hyperactive" skill!
* Sofa Sogood: Changed skill to "Riser"!
* Yven: Added Overheal skill and reworked Ultra VOC
+ Lv3 Snacker: Spawns popcorn-firing machine!
+ Lv2 Magnade: Throws magnetizing and stunning grenade!
Version 2.2 (5 variants)
Updated 1 year ago
Changelog + Reworked most of the game UI and navigation
+ New Tutorials which introduce new players to the game better
- Removed Portrait mode from the game entirely due to game design constraints
* VOCs:
+ Lv3 Sandstorm: Creates swirling Sandstorm around user!
+ Lv3 Kali: Places guardian that rushes into next healing entity.
* Lv2 Sandholes -> SandShot: Shoots piercing projectile instead of changing panels directly
* Improved Sound effects
Version 2.1 Hotfix (4 variants)
Updated 1 year ago
Version 1.6 (4 variants)
Updated 1 year ago
Version 1.5 (4 variants)
Updated 1 year ago
Changelog * Rebalanced Noise Leaks and Mini-boss events in Adventure Mode
* Reworked Bella's passive
* Reworked Grass and Metal panels
* VOCs:
* Lv2 BioHeart: Heal 120 -> 140
* Lv2 ChronoRip: 75% Slowdown -> 60% Slowdown
* Lv3 Regen: Heal 50 -> 80, Regen duration 15 seconds -> 10 seconds
* Balanced Shift VOCs to "Drive" VOCs instead
* Lv0 Treasure-style now counts as a placed object and only be placable for one attack
Version 1.4 (4 variants)
Updated 1 year ago
Changelog + Revamped a ton of Adventure Mode events:
+ New Mini-boss event that allows you to fight noises and obtain powerful Passive-skills as rewards!
+ Noise Leak events where noises will ambush you in groups!
+ New dialogues when playing as Yven
+ Made it possible to rearrange VOCs when having more than one set
* Balanced campaign star rating to be more forgiving
* Fixed requirements to obtain 5 stars on a lot of campaign missions
* Adjusted character passives
* Balanced VOCs
* Balanced styles
Version 1.3 (8 variants)
Updated 1 year ago
Changelog + Added quick-filtering in VOC menu by holding down the Turn button and pressing the four directional buttons
+ Replaced "Sale" section in shop with "Tips" sections that recommend VOCs based on current character
+ Android: Added rotation lock setting to keep game in landscape mode
* Simplified and reworked Yven's Ultra
* Buffed default Haste/Brake status effect duration and intensity
* Balanced VOCs
* Reworked buff/debuff Styles
Version 1.2 (5 variants)
Updated 2 years ago
Changelog + Added pop-up tutorials to many menus
+ Added descriptions for rewards in Adventure mode and BattleCycle
* Rebalanced missions and made CPUs easier
* Adjusted the amount of Ebits earned
* VOCs:
* Lv1 SpikeTrap: Is now placed two panels ahead of the player
* Lv2 PainCrave: Removed penalty when failing, increased heal to 150% of damage taken
* Styles:
+ Reworked Lv1 Repair -> Lv1 Yoink: Steals buff from target
* Lv0 Infuse: Fixed health being drained too much when using multi-hit attacks
Version 1.0 (5 variants)
Updated 2 years ago
Changelog * Separated stages with hazards into "Funtime" game mode
* Fixed Jeremy's Ultra not receiving touch input
* Reworked settings menu to always be accessible
* Fixed some Android portrait layout menus
* Fixed rendering issues
Version Ultra.4
Updated 3 years ago
Changelog + Practice against encountered Adventure enemies when testing VOCs!
* Improved player feel, feedback and input buffering
* Polished battle speeds
* Adventure Mode:
+ Added "Escape.plug" item, which lets you escape battles
* Nerfed Annoyed Bombarbara
* Last boss battle now enters berserk state after timeout
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