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EndCycle VS
EndCycle VS version history
‹ General InfoVersion | 2.3 (4 variants) |
Updated | 1 year ago |
Changelog | + Added Magnet and Repel status ailments + Magnet: Pulls in objects towards entity for a short period of time! + Repel: Pushes away objects from entity for a short period of time! * Spectating in lobbies is now the default setting * Characters: * Fin: Added "Hyperactive" skill! * Sofa Sogood: Changed skill to "Riser"! * Yven: Added Overheal skill and reworked Ultra VOC + Lv3 Snacker: Spawns popcorn-firing machine! + Lv2 Magnade: Throws magnetizing and stunning grenade! |
Version | 2.2 (5 variants) |
Updated | 1 year ago |
Changelog | + Reworked most of the game UI and navigation + New Tutorials which introduce new players to the game better - Removed Portrait mode from the game entirely due to game design constraints * VOCs: + Lv3 Sandstorm: Creates swirling Sandstorm around user! + Lv3 Kali: Places guardian that rushes into next healing entity. * Lv2 Sandholes -> SandShot: Shoots piercing projectile instead of changing panels directly * Improved Sound effects |
Version | 2.1 Hotfix (4 variants) |
Updated | 1 year ago |
Version | 1.6 (4 variants) |
Updated | 1 year ago |
Version | 1.5 (4 variants) |
Updated | 1 year ago |
Changelog | * Rebalanced Noise Leaks and Mini-boss events in Adventure Mode * Reworked Bella's passive * Reworked Grass and Metal panels * VOCs: * Lv2 BioHeart: Heal 120 -> 140 * Lv2 ChronoRip: 75% Slowdown -> 60% Slowdown * Lv3 Regen: Heal 50 -> 80, Regen duration 15 seconds -> 10 seconds * Balanced Shift VOCs to "Drive" VOCs instead * Lv0 Treasure-style now counts as a placed object and only be placable for one attack |
Version | 1.4 (4 variants) |
Updated | 1 year ago |
Changelog | + Revamped a ton of Adventure Mode events: + New Mini-boss event that allows you to fight noises and obtain powerful Passive-skills as rewards! + Noise Leak events where noises will ambush you in groups! + New dialogues when playing as Yven + Made it possible to rearrange VOCs when having more than one set * Balanced campaign star rating to be more forgiving * Fixed requirements to obtain 5 stars on a lot of campaign missions * Adjusted character passives * Balanced VOCs * Balanced styles |
Version | 1.3 (8 variants) |
Updated | 1 year ago |
Changelog | + Added quick-filtering in VOC menu by holding down the Turn button and pressing the four directional buttons + Replaced "Sale" section in shop with "Tips" sections that recommend VOCs based on current character + Android: Added rotation lock setting to keep game in landscape mode * Simplified and reworked Yven's Ultra * Buffed default Haste/Brake status effect duration and intensity * Balanced VOCs * Reworked buff/debuff Styles |
Version | 1.2 (5 variants) |
Updated | 2 years ago |
Changelog | + Added pop-up tutorials to many menus + Added descriptions for rewards in Adventure mode and BattleCycle * Rebalanced missions and made CPUs easier * Adjusted the amount of Ebits earned * VOCs: * Lv1 SpikeTrap: Is now placed two panels ahead of the player * Lv2 PainCrave: Removed penalty when failing, increased heal to 150% of damage taken * Styles: + Reworked Lv1 Repair -> Lv1 Yoink: Steals buff from target * Lv0 Infuse: Fixed health being drained too much when using multi-hit attacks |
Version | 1.0 (5 variants) |
Updated | 2 years ago |
Changelog | * Separated stages with hazards into "Funtime" game mode * Fixed Jeremy's Ultra not receiving touch input * Reworked settings menu to always be accessible * Fixed some Android portrait layout menus * Fixed rendering issues |
Version | Ultra.4 |
Updated | 3 years ago |
Changelog | + Practice against encountered Adventure enemies when testing VOCs! * Improved player feel, feedback and input buffering * Polished battle speeds * Adventure Mode: + Added "Escape.plug" item, which lets you escape battles * Nerfed Annoyed Bombarbara * Last boss battle now enters berserk state after timeout |