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Drift or Die

Drift or Die APK

Drift or Die APK

1.0 FreeMobile ARTS ⇣ Download APK (22.41 MB)

🏎️ Drive and DRIFT your car like a PRO 🏁

What's Drift or Die APK?

Drift or Die is a app for Android, It's developed by Mobile ARTS author.
First released on google play in 5 years ago and latest version released in 5 years ago.
This app has 5 download times on Google play and rated as 3.86 stars with 7 rated times.
This product is an app in Casual category. More infomartion of Drift or Die on google play
This game is not for inexperienced drivers!

Play the most addictive drifting game on endless track.

How many drifts can you complete during the race without damaging your car?

Start your drifting career become a super drifter, how far you can go ?

Game with several cars drifting

A diagram showing two different drifting techniques
Drifting is a driving technique where the driver intentionally oversteers, with loss of traction in the rear wheels or all tires, while maintaining control and driving the car through the entirety of a corner. Car drifting is caused when the rear slip angle is greater than the front slip angle, to such an extent that often the front wheels are pointing in the opposite direction to the turn (e.g. car is turning left, wheels are pointed right or vice versa, also known as opposite lock or counter-steering).

As a motoring discipline, drifting competitions were first popularized in 1970s Japan, and today are held worldwide and are judged according to the speed, angle, showmanship and line taken through a corner or set of corners.[1] The desired line is usually dictated by the judge or judges, who describe their desired line as well as highlight areas of importance, such as clipping zones, clipping points and touch and go areas.

Drifting competitions are judged based on line, angle, speed, style and show factor. Line involves taking the correct line, which is usually announced beforehand by judges. The show factor is based on many things, such as the amount of smoke, how close the car is to the wall or designated clipping point, giving the crowd's reaction.[8] Angle is the angle of a car and more importantly the turned wheels in a drift, speed is the speed entering a turn, the speed through a turn, and the speed exiting the turn; faster is better. Style is scored on a combination of a rate-to-angle during the initiation, how fluid the car looks through the course, and how committed the driver is through the course. The rate-to-angle is how quickly during initiation or Furidashi (振り出し:starting point) and transitions or Furikaeshi (振曠し:transfer) a car gets to its sliding angle. Fluidity is how smoothly a driver maneuvers their car around the course, taking into account the amount of correction that a driver applies through the turn(s), and the smoothness with which the car transitions from one corner to the next. Commitment is about how much throttle the driver applies, and the confidence and dedication the driver shows when approaching track edges and barriers. That is the quicker the driver is able to come to angle, the more speed and angle they can carry through the course, the fewer corrections they apply through the course and the closer they drive to the track edges or barriers, the higher the style score.



There are typically two sessions - a qualifying/practice session, and a final session. In the qualifying sessions, referred as Tansō (単走:solo run), drifters get individual passes in front of judges (who may or may not be the final judges) to try to make the final 16. This is often on the day preceding the final.

The finals are tandem passes, referred as Tsuisō (蠽走:chasing race). Drivers are paired off, and each heat comprises two passes, with each driver taking a turn to lead. The best of the eight heats go to the next four, to the next two, to the final. The passes are judged as explained above, however there are some provisos such as:

Overtaking the lead car under drift conditions is OK if the chasing car doesn't interrupt the lead car's drift.
Overtaking the lead car under grip conditions automatically forfeits that pass.
Spinning forfeits that pass, unless the other driver also spins.
Level of smoke from the tires.
Increasing the lead under drift conditions helps to win that pass.
Maintaining a close gap while chasing under drift conditions helps to win that pass.