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DlibFaceLandmarkDetectExample
DlibFaceLandmarkDetectExample version history
‹ General InfoVersion | 1.3.0 |
Updated | 4 years ago |
Changelog | 1.3.0 [UWP]Added ARM64 Architecture. 1.2.9 [Common]Added optimization code using NativeArray class. ( require PlayerSettings.allowUnsafeCode flag, "DLIB_USE_UNSAFE_CODE" ScriptingDefineSymbol and Unity2018.2 or later. ) [Common]Added support for Unicode file path ( objectDetectorFilePath and shapePredictorFilePath ). [Common]Added ImageOptimizationHelper to ARHeadWebCamTextureExample. [Common]Added some converter methods to OpenCVForUnityUtils.cs. 1.2.8 [Lumin]Added the code for MagicLeap. |
Version | 1.2.6 |
Updated | 5 years ago |
Version | 1.2.0 |
Updated | 6 years ago |
Changelog | 1.2.0 [Common]Updated to WebCamTextureToMatHelper.cs v1.0.7. [Common]Fixed WebCamTextureExample and OpenCVForUnityUtils.cs. [Common]Added NoiseFilterVideoCaptureExample and NoiseFilterWebCamTextureExample. [Commo]Added useLowPassFilter option to ARHeadVideoCaptureExample and ARHeadWebCamTextureExample. [Common]Added throwException flag to Utils.setDebugMode() method. [Common]Added drawIndexNumbers flag to DrawFaceLandmark() method. 1.1.9 [Android]Added arm64-v8a Architecture. |
Version | 1.1.8 |
Updated | 6 years ago |
Changelog | 1.1.8 [Common]Updated WebCamTextureExample.(support Portrait ScreenOrientation) [Common]Updated to WebCamTextureToMatHelper.cs v1.0.4. 1.1.7 [Common]Updated “human_face_68_sp.dat” and “human_face_68_sp_for_mobile.dat”. 1.1.6 [Common]Updated to dlib19.7. [Common]Updated to WebCamTextureToMatHelper.cs v1.0.3. [Common]Updated “human_face_68_sp.dat” and “human_face_68_sp_for_mobile.dat”. |
Version | 1.1.6 |
Updated | 6 years ago |
Changelog | 1.1.6 [Common]Updated to dlib19.7. [Common]Updated to WebCamTextureToMatHelper.cs v1.0.3. [Common]Updated “human_face_68_sp.dat” and “human_face_68_sp_for_mobile.dat”. 1.1.5 [Common] Switched to the shape predictor file trained using new datasets. 1.1.4 [Common]Updated WebCamTextureToMatHelper.cs v1.0.2 [Common]Improved Utils.getFilePathAsync(). |
Version | 1.1.5 |
Updated | 6 years ago |
Changelog | 1.1.5 [Common] Switched to the shape predictor file trained using new datasets. 1.1.4 [Common]Updated WebCamTextureToMatHelper.cs v1.0.2 [Common]Improved Utils.getFilePathAsync(). 1.1.3 [Common]Fixed to improve the pose estimation performance. [Common] Changed DetectLandmarkArray (int left, int top, int width, int height) to DetectLandmarkArray (double left, double top, double width, double height). [WebGL]Fixed Utils.getFilePathAsync() method. |
Version | 1.1.0 |
Updated | 7 years ago |
Changelog | 1.1.0 [Win][Mac][Linux][UWP]Added the native plugin file enabled SSE4 or AVX compiler option. 1.0.9 [WebGL]Added WebGL Plugin for Unity5.6. 1.0.8 [Common]Changed the name of asset project.("Sample" to "Example") [Common]Fixed VideoCaptureARExample and WebCamTextureARExample. |
Version | 1.0.8 |
Updated | 7 years ago |
Changelog | 1.0.8 [Common]Changed the name of asset project.("Sample" to "Example") [Common]Fixed VideoCaptureARExample and WebCamTextureARExample. 1.0.7 [Common]Fixed WebCamTextureToMatHelper.cs.(flipVertical and flipHorizontal flag) 1.0.6 [Common]Fixed OpenCVForUnityMenuItem.cs.(No valid name for platform: 11 Error) [Common]Added OptimizationWebCamTextureToMatHelper.cs. 1.0.5 [Common]Fixed WebCamTextureToMatHelper class. [Common]Added Utils.getVersion(). [Common]Fixed Utils.getFilePathAsync(). |