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DlibFaceLandmarkDetectExample

DlibFaceLandmarkDetectExample version history

‹ General Info
Version 1.3.0
Updated 4 years ago
Changelog 1.3.0
[UWP]Added ARM64 Architecture.

1.2.9
[Common]Added optimization code using NativeArray class. ( require PlayerSettings.allowUnsafeCode flag, "DLIB_USE_UNSAFE_CODE" ScriptingDefineSymbol and Unity2018.2 or later. )
[Common]Added support for Unicode file path ( objectDetectorFilePath and shapePredictorFilePath ).
[Common]Added ImageOptimizationHelper to ARHeadWebCamTextureExample.
[Common]Added some converter methods to OpenCVForUnityUtils.cs.

1.2.8
[Lumin]Added the code for MagicLeap.
Version 1.2.6
Updated 5 years ago
Version 1.2.0
Updated 6 years ago
Changelog 1.2.0
[Common]Updated to WebCamTextureToMatHelper.cs v1.0.7.
[Common]Fixed WebCamTextureExample and OpenCVForUnityUtils.cs.
[Common]Added NoiseFilterVideoCaptureExample and NoiseFilterWebCamTextureExample.
[Commo]Added useLowPassFilter option to ARHeadVideoCaptureExample and ARHeadWebCamTextureExample.
[Common]Added throwException flag to Utils.setDebugMode() method.
[Common]Added drawIndexNumbers flag to DrawFaceLandmark() method.

1.1.9
[Android]Added arm64-v8a Architecture.
Version 1.1.8
Updated 6 years ago
Changelog 1.1.8
[Common]Updated WebCamTextureExample.(support Portrait ScreenOrientation)
[Common]Updated to WebCamTextureToMatHelper.cs v1.0.4.

1.1.7
[Common]Updated “human_face_68_sp.dat” and “human_face_68_sp_for_mobile.dat”.

1.1.6
[Common]Updated to dlib19.7.
[Common]Updated to WebCamTextureToMatHelper.cs v1.0.3.
[Common]Updated “human_face_68_sp.dat” and “human_face_68_sp_for_mobile.dat”.
Version 1.1.6
Updated 6 years ago
Changelog 1.1.6
[Common]Updated to dlib19.7.
[Common]Updated to WebCamTextureToMatHelper.cs v1.0.3.
[Common]Updated “human_face_68_sp.dat” and “human_face_68_sp_for_mobile.dat”.

1.1.5
[Common] Switched to the shape predictor file trained using new datasets.

1.1.4
[Common]Updated WebCamTextureToMatHelper.cs v1.0.2
[Common]Improved Utils.getFilePathAsync().
Version 1.1.5
Updated 6 years ago
Changelog 1.1.5
[Common] Switched to the shape predictor file trained using new datasets.

1.1.4
[Common]Updated WebCamTextureToMatHelper.cs v1.0.2
[Common]Improved Utils.getFilePathAsync().

1.1.3
[Common]Fixed to improve the pose estimation performance.
[Common] Changed DetectLandmarkArray (int left, int top, int width, int height) to DetectLandmarkArray (double left, double top, double width, double height).
[WebGL]Fixed Utils.getFilePathAsync() method.
Version 1.1.0
Updated 7 years ago
Changelog 1.1.0
[Win][Mac][Linux][UWP]Added the native plugin file enabled SSE4 or AVX compiler option.

1.0.9
[WebGL]Added WebGL Plugin for Unity5.6.

1.0.8
[Common]Changed the name of asset project.("Sample" to "Example")
[Common]Fixed VideoCaptureARExample and WebCamTextureARExample.
Version 1.0.8
Updated 7 years ago
Changelog 1.0.8
[Common]Changed the name of asset project.("Sample" to "Example")
[Common]Fixed VideoCaptureARExample and WebCamTextureARExample.

1.0.7
[Common]Fixed WebCamTextureToMatHelper.cs.(flipVertical and flipHorizontal flag)

1.0.6
[Common]Fixed OpenCVForUnityMenuItem.cs.(No valid name for platform: 11 Error)
[Common]Added OptimizationWebCamTextureToMatHelper.cs.

1.0.5
[Common]Fixed WebCamTextureToMatHelper class.
[Common]Added Utils.getVersion().
[Common]Fixed Utils.getFilePathAsync().