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Cyberpunk Red Companion
Cyberpunk Red Companion version history
‹ General InfoVersion | 4.6.6 (4 variants) |
Updated | 1 year ago |
Changelog | Attempted fix for unlocking premium content. |
Version | 4.6.4 (5 variants) |
Updated | 1 year ago |
Changelog | - Added Hardened Mini-Bosses - Added Cyberchairs - Added Weather Items - Torn Muscles does -2, not -4. |
Version | 4.5.21 |
Updated | 1 year ago |
Version | 4.5.20 (5 variants) |
Updated | 1 year ago |
Changelog | Net Architecture Generator Netrun section for Netrunners Cyberdeck Hardware Loading programs onto cyberdecks Rolling for activated Black Ice Crozzwire character portrait gallery Apply Damage button in combat view Showing name of current character at top of combat screen when there's an active combat encounter Martial Arts Damage Roll Contact update bug fix Linear Frames under Gear Subdermal Armor and Skinweave applying to both head and body +1 to attack rolls on Malorian Arms |
Version | 4.5.2 (5 variants) |
Updated | 2 years ago |
Changelog | Fixed bug where some cyberware would deduct humanity twice for new characters. |
Version | 4.4.5 (5 variants) |
Updated | 2 years ago |
Changelog | - Fixed bug where starting a random combat encounter would fail. - Techscanner and Medscanner gear now correctly apply their roll modifiers. - Skin Weave now creates the appropriate armor. |
Version | 4.4.4 (4 variants) |
Updated | 2 years ago |
Changelog | Printable PDF Tablet support Move to next and previous characters in combat Autofire Damage Macro Drugs under "Gear" Quickly add custom gear Poor and excellent weapon sell cost. Interface roll button Basic martial arts attack Evasion button in combat Aimed Attacks for Cyberware weapons Subdermal Armor in Combat Fixes for error report, external links, some cyberware, brawling damage, skill points for new characters, shotgun shell damage, Spot Weakness, export, Brain Injury and Concussion. |
Version | 4.3.6 (7 variants) |
Updated | 2 years ago |
Changelog | - Addition of sub-skills. - Martial Art combat actions. - Improved app startup times. - Allow edit of cyberware humanity loss. - Cannot make aimed shots with a shotgun loaded with shotgun shells. - Added poor and excellent quality cyberdecks (loading programs into cyberdecks to be added in future update) - Fixed bug where custom magazine size on weapon would not persist. - Added -8 modifier to brawling aimed attack - Fixed the single shot ranged DV of SMG. |
Version | 4.2.7 |
Updated | 2 years ago |
Changelog | - Fixed bug where contacts cannot be edited. - Fixed bug where characters could randomly be lost. |
Version | 4.2.5 |
Updated | 2 years ago |
Changelog | - Fixed bug where editing cyberware would affect humanity. - Added aimed attack to brawling - Cyberarm ensures at least 2d6 brawling damage - Fixed bug where skills wouldn't update when making a new character - Magazine attachments make weapons unable to be concealed - Fixed rename of Edit Skills |