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German Ardennes Offensive 1944 (full)

German Ardennes Offensive 1944 (full) APK

German Ardennes Offensive 1944 (full) APK

4.4.4.2 $4.99Joni Nuutinen

Desperate last major German offensive on the western front to split the Allies

What's German Ardennes Offensive 1944 (full) APK?

German Ardennes Offensive 1944 (full) is a app for Android, It's developed by Joni Nuutinen author.
First released on google play in 9 years ago and latest version released in 2 years ago.
This app has 0.9K download times on Google play and rated as 4.76 stars with 68 rated times.
This product is an app in Strategy category. More infomartion of German Ardennes Offensive 1944 (full) on google play
German Ardennes Offensive 1944 is a turn based strategy game set on the Western Front during the Second World War, essentially offering the German side of the Battle of Bulge. From Joni Nuutinen: by a wargamer for the wargamers since 2011


The historical battle took place in December 1944 in Ardennes, Belgium, where the American forces recovering on the assumed quiet sector suddenly (thanks to poor weather preventing scouting flights and bombardment) faced the last major German offensive on the Western Front. It was the largest land battle of World War II in which the United States directly participated.


In the campaign, you are in control of the German armed forces and your main task is to reach Brussels, which would open up a route to the strategic port city of Antwerp that is supplying the Allied forces. This would essentially split the Allied armies in two, hopefully causing enough political tension to force the western Allies to consider signing a separate peace treaty.


The game is over if:
+ Germans reach over 180 Victory Points, or
+ Germans control less than 10 Victory Points.


FEATURES:
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your skills against others fighting for the Hall of Fame top spots.
+ Challenging: Crush the enemy quickly and earn the bragging rights on the forum.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
+ Two Icon Sets: Real or NATO-styled units.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
+ Historical accuracy: Campaign mirrors the historical setup, and uses the names and locations of the divisions that saw combat during the Battle of the Bulge in World War II.


Privacy Policy (full text on website & app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.



Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!