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Archaic: Tank Warfare
Archaic: Tank Warfare version history
‹ General InfoVersion | 5.06 (11 variants) |
Updated | 2 years ago |
Changelog | - Stability fixes - Added cooperative local multiplayer support - Added a shop, please consider supporting the game if you like it - New area based damage model with proper bounce computation - New improved vehicle physics - Unique art and improved animation of tracks - Redesigned T-34 - Skill effect rebalance, effect of skills is displayed on stats - Better profile syncing/switch, hopefully this will fix most issues - Controls redesigned - Better joystick support |
Version | 5.01 |
Updated | 3 years ago |
Changelog | - Added cooperative local multiplayer support (work in progress) - Added a shop, please consider supporting the game if you like it - New area based damage model with proper bounce computation - New improved vehicle physics - Unique art and improved animation of tracks - Redesigned T-34 - Skill effect rebalance, effect of skills is displayed on stats - Better profile validation/syncing/switch, hopefully this will fix most issues - Controls redesigned - Better joystick support - Stability fixes |
Version | 4.04 |
Updated | 3 years ago |
Changelog | Minor Update: - Improved PBR materials (based on player feedback) - Improved shadows - Slightly reduce AP rounds damage of SdKfz222 - GUI fixes - Fixed translation errors - Added an option to invert Y of targeting controller |
Version | 4.03 |
Updated | 3 years ago |
Changelog | HotFix: - Fixed a crash introduced by previous update - Added 3 new campaign maps - General AI, difficulty and vehicle rebalance - Translation errors fixed Major Update: - Added translations (Please send me any errors in translation you find). - New Campaign added with 28 maps - Added a new tank, Panther - AI redesigned, it should behave more naturally now - Improved material and terrain rendering - Improved the quality of shadows - General performance improvements |
Version | 4.02 |
Updated | 3 years ago |
Changelog | HotFix: - Fixed a crash introduced by previous update - Added 3 new campaign maps - General AI, difficulty and vehicle rebalance - Translation errors fixed Major Update: - Added translations (Please send me any errors in translation you find). - New Campaign added with 28 maps - Added a new tank, Panther - AI redesigned, it should behave more naturally now - Improved material and terrain rendering - Improved the quality of shadows - General performance improvements |
Version | 4.01 |
Updated | 4 years ago |
Changelog | Major Update: - Added translations for: German, Russian and Greek (Please send me any errors in translation you find). - New Campaign added with 25 maps - Added a new tank, Panther - Added new maps - General vehicle rebalance - AI redesigned, it should behave more naturally now - Improved material and terrain rendering - Improved the quality of shadows - General perfomance improvements - Alot of other improvements not covered here, there will be a FB post with more details |
Version | 3.18 |
Updated | 4 years ago |
Changelog | Major Update: - Added new types of virtual controller, you can now configure each controller to be in a fixed position - Improve HDR rendering in the game, this will improve the contrast in some dark maps - Improve all particle effects both in speed and visual quality, smoke effects are fully volumetric now - New option to disable heavy physics that can impact performance - Fixed various GUI related - Coins obtained from ads will now give a boost in the experience gained - Stability fixes |
Version | 3.17 |
Updated | 4 years ago |
Version | 3.16 |
Updated | 4 years ago |
Version | 3.14 |
Updated | 4 years ago |