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Age of Strategy

Age of Strategy version history

‹ General Info
Version 1.133
Updated 3 years ago
Changelog New campaign:Asgeir thanks to Badnorth
Requested feature:Cancel production on factories (open production list an on bottom left a red link to cancel)
Change:All Mercenaries requires Writing tech. Also Ronin and English Longbow changed stats and moved to it specific building
Change:More units and abilities have proper sounds, CoolGuy can be carried by bridges.
Bugfix: Peasant archer on wrong buildlist, Mine on mountainous terrain produced unmovable units.
Version 1.132
Updated 3 years ago
Changelog New units:
Camel Archer
Macedonian Phalangite
Ronin
Nodachi Samurai
Yumi Samurai -
Rajput
Raider Archer
Enforcer
Balearic Slinger
Change: many many changes - see version log
Fix: Language selection problems are fixed
Version 1.1311
Updated 3 years ago
Changelog + few Fixes
New campaign:Newbie challenges, Snowy campaign thanks to BadNorth!
New techs:
Boarding Effectiveness - increases boarding ships chance of succeed in capturing enemy ships.
New random maps:Open fields 30x30, Canal 25x25
New skins:Draxolan Guardians pack, and some new in Tempest
New skins: Many skins added to tempest skin pack
Change:Masonry hp +50%->+34%, Mending bonus +50%->+34%.
Change: ... many many other changes, see version log...
Version 1.1302
Updated 3 years ago
Changelog Hotfix: Wolf warrior 0 hp and ability crash is fixed
Version 1.129
Updated 3 years ago
Changelog Multiplayer games:If all of your allies are AI controlled you have a button to take control of AI units
Bug Fix:Units can transform in buildings finally... eg: Trebuchet unpacking
Bug Fix:Trebuchet stand can move after packing in same turn
Bug Fix:Trebuchet stand from now upgrading to heavy trebuchet when upgrade tech is invented
Version 1.128
Updated 3 years ago
Changelog Bug Fix:Wood removal is not crashing anymore (on old maps).
Bug Fix:Some maps fixed: Ambition:Payback, Old enemy, Savage Story:7 training.
Bug Fix:Some random maps fixed: Soggy sales, Underworld.
Version 1.127
Updated 3 years ago
Changelog New skinpacks:Crimson, Draxolan marauders, Forgotten army
Mapeditor New Terrains:Stone road 2nd version, canals (artificial waterways), both on decoration layer.
Change:Trenches, Moats , Stone Bridge: check version log for their changes
Change:Bet games can not be used to transfer gems.
Bug Fix:Units can tansform in buildings/bridges eg. Trebuchet unpacking
Bug Fix:Mines can be built on mountains/hills.
Version 1.126
Updated 3 years ago
Changelog New random maps:Island hopping 31x31
Many New random maps:Aerolian, atikquesum, amafis, brutal sanction, coldhenzie, interlude maraot, avantine, another island, anberg thanks to DoomsdayDragonfire
New skinpack:Tempest
Mapeditor Changes: many changes, check the version log.
Change:Allies can step on each other's bridges
Help Change:On unit statsheet the Active Effects section is clickable to open details. and a few more.
Fix:Castles are building units wisely again
Version 1.125
Updated 3 years ago
Changelog New units:
Hospitaller Halberdier - heavy infantry anti-mounted unit with healing.
Elite Hospitaller Halberdier - More hp, more armor, more power, more heal.
New techs:
Chants - give monks ability to buff healers and converters.
Fix:AI prduces things in castles again
Fix:Cannoneer, Hwatcha have no need "ignite", but they can not shoot out of towers and buildings
Fix:All siege can not shoot out of towers and buildings
Fix:Siege units are produced in unpacked form
Version 1.124
Updated 3 years ago
Changelog Change:From now you can build 1.25x more factories than TC-s you have(but min 1 factory)
Change:From now you can only build half many Mega buildings (eg.Castles) - but min 1
Fix:Enemy Stealth units can not be targeted with abilities either
Fix:Healer fixes: priory, monastery, monk and cathedral
Fix:Mega buildings are shooting automatically again
Fix:AI and endturn automatisms uses unit abilities/spells better
AND many many many many other changes - see in version log.